BlueShadow/DEHUD for Samsara and Brutal Doom v3 (Zdoom/Zan)

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SyntherAugustus
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BlueShadow/DEHUD for Samsara and Brutal Doom v3 (Zdoom/Zan)

Post by SyntherAugustus »

Earlier this week I ran into the Doom Expanded HUD, which is a modification of the popular Blue Shadow HUD. I really wanted to port this HUD to Samsara and Brutal Doom. So with Blue Shadow and BlueFireZ88's permission I can release this HUD to all.

File
http://files.drdteam.org/index.php/file ... utalv3.zip

Screenshots
http://i.imgur.com/Sx8XY.jpg
http://i.imgur.com/r5vrt.jpg

What it does.
Fully working modified Blue Shadow/DEHUD for Brutal Doom .17 and Samsara 27b for ZDOOM/GZDOOM. The samsara version works just fine in Heretic and Hexen as well. The ammo counters on the top right will accommodate the classes that don't use the standard 4 weapon types. In the Brutal Doom version, you can keep track of the secret weapon ammo without having to select the guns anymore. The Brutal Doom version has a normal version and a NR version for those like me who use the NoReload mutator.

As of 2b there is now Zandronum Support. Since the resolution feature in SBARINFO doesn't exist for it, I had to comment it out. Meaning, you have to run it at HUD_SCALE 0 to use it properly in zandronum (So on 1080p screens it's going to be a bit small). There is also ACS and NonACS versions. The ACS version has the bar/number color changing behavior like the previous ones did while the nonACS one doesn't.

Bugs:
Until the next version of samsara is released, the Tome will not spin in heretic due to a samsara specific bug. When this new version's out I'll release a hotfix version of the Samsara HUD.
Update: Version 2b released. Above bug still active until .28 is released.
Spoiler:
Last edited by SyntherAugustus on Sun Feb 24, 2013 11:32 am, edited 4 times in total.
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-Ghost-
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Re: BlueShadow/DEHUD for Samsara and Brutal Doom

Post by -Ghost- »

Nice, this is one of my favorite alternate HUDs, good to see it working with another mod.
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SyntherAugustus
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Re: BlueShadow/DEHUD for Samsara and Brutal Doom v2

Post by SyntherAugustus »

Bump for update.
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Quadruplesword
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Re: BlueShadow/DEHUD for Samsara and Brutal Doom v2

Post by Quadruplesword »

Forget what I've said. I was a dumb wad and was using the wrong version of GZDoom.

Anyway, I do really like this new HUD. I like the openness of the full screen HUD but I always did miss the status bar face. Now I can have the best of both worlds :D
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Djiel
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Re: BlueShadow/DEHUD for Samsara and Brutal Doom v2

Post by Djiel »

That looks really great. Contains all info, but clean and not cluttered.. definitely trying this out.
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Cyanide
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Re: BlueShadow/DEHUD for Samsara and Brutal Doom v2b (Zdoom/

Post by Cyanide »

I can't seem to get the NCDEHUDv2-BDnrACS file working right. The ammo counter in the bottom right corner isn't working like it is on the NCDEHUDv2-BDACS file.

If that is fixed I think I just found the perfect HUD! Nice work!
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SyntherAugustus
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Re: BlueShadow/DEHUD for Samsara and Brutal Doom v2b (Zdoom/

Post by SyntherAugustus »

Zandronum or GZdoom? I'm going to be working on Version 3 this week so if I spot a bug related to this I'll fix it. Thanks for the bug report anyhow.

Also, Version 2b is made for BD 17. Version 3 will be supporting BD 18.

edit: It appears to not be working with zandronum. I'll see what was changed.
Last edited by SyntherAugustus on Sat Feb 16, 2013 12:03 pm, edited 1 time in total.
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Cyanide
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Re: BlueShadow/DEHUD for Samsara and Brutal Doom v2b (Zdoom/

Post by Cyanide »

GZDoom. Sorry for not being precise on that.
Yeah I read that it was for .17 so I initially attributed it to that. Will be looking forward to the next version!
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SyntherAugustus
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Re: BlueShadow/DEHUD for Samsara and Brutal Doom v2b (Zdoom/

Post by SyntherAugustus »

Are you loading Noreload mutator before the hud? Doing the following works fine for me.

brutalv018a.pk3
BDMutator_noreloads.pk3
NCDEHUDv2-BDnrACS.pk3
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SyntherAugustus
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Re: BlueShadow/DEHUD for Samsara and Brutal Doom v3 (Zdoom/Z

Post by SyntherAugustus »

Updated to version 3. Mainly for Samsara, but a small brutal doom tweak added as well.
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Ghostbreed
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Re: BlueShadow/DEHUD for Samsara and Brutal Doom v3 (Zdoom/Z

Post by Ghostbreed »

Very nice HUD, gonna be my standard choice from now on.
(Sorry for bump...)
DooM_RO
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Re: BlueShadow/DEHUD for Samsara and Brutal Doom v3 (Zdoom/Z

Post by DooM_RO »

Where did you get that Hexen status bar face? It's awesome.
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Ghostbreed
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Re: BlueShadow/DEHUD for Samsara and Brutal Doom v3 (Zdoom/Z

Post by Ghostbreed »

DooM_RO wrote:Where did you get that Hexen status bar face? It's awesome.
If you browse Hexen's wad with SLADE3 it's in there. But IIRC it's from Heretic, it's Corvus.
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SyntherAugustus
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Re: BlueShadow/DEHUD for Samsara and Brutal Doom v3 (Zdoom/Z

Post by SyntherAugustus »

If you're referring to the hexen screenshot, that's Corvus from Heretic playing Hexen with the Samsara version of the HUD.

Also, as for the link, I'm going to upload an updated version that includes Samsara .29 support at some point this week.
Caveira
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Re: BlueShadow/DEHUD for Samsara and Brutal Doom v3 (Zdoom/Z

Post by Caveira »

Congrats for the HUD. For me, it's the best available.

By the way, NC HUD v1.9 comes out. Do you have plans to port this version to Brutal Doom?

Thanks and keep the good work.
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