Brütal Doom v0.18
- Sergeant_Mark_IV
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- Captain J
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Re: Brütal Doom v0.17: Brutal Halloween Edition
truly brutal.
tottaly brutal...so what about chaingun guys and imps?
tottaly brutal...so what about chaingun guys and imps?
Re: Brütal Doom v0.17: Brutal Halloween Edition
Awesome, I think you should do more gun execution fatalities...Sergeant_Mark_IV wrote:
Of course there must be someway to do Chainsaw fatalities....Also fatalities on the Cyberdemon and Spidermastermind.
Re: Brütal Doom v0.17: Brutal Halloween Edition
I think at least the upper half of the shotgun zombies should fly up, not the whole body. Other than that, pretty damn funny.
- Hellstorm Archon
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Re: Brütal Doom v0.17: Brutal Halloween Edition
I read on the Facebook page there will be about 6 new fatalities, so hopefully, we're good there.Captain J wrote:truly brutal.
tottaly brutal...so what about chaingun guys and imps?
Re: Brütal Doom v0.17: Brutal Halloween Edition
I think I just crapped myself in excitement to see gun fatalities XD.
^Don't know if this chicken leg looking giblet is only doing this cause it's close to the edge or something, but in this situation it blocks me when I try to pass through one side and not the other(I can go though it going down the stairs just not up)
^Don't know if this chicken leg looking giblet is only doing this cause it's close to the edge or something, but in this situation it blocks me when I try to pass through one side and not the other(I can go though it going down the stairs just not up)
Re: Brütal Doom v0.17: Brutal Halloween Edition
That's the Archvile's giblets...maybe it should belong to the Archvile when you explode it to pieces.Narko wrote:I think I just crapped myself in excitement to see gun fatalities XD.
^Don't know if this chicken leg looking giblet is only doing this cause it's close to the edge or something, but in this situation it blocks me when I try to pass through one side and not the other(I can go though it going down the stairs just not up)
- Neccronixis
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Re: Brütal Doom v0.17: Brutal Halloween Edition
There's this bug still present that is very dangerous to the player. If a player fires the bfg 10k at an enemy and there is a corpse close to the player, the bfg will also disintegrate the corpse causing massive splash damage and even death to the player. This does only work on certain corpses though.
- Armaetus
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Re: Brütal Doom v0.17: Brutal Halloween Edition
What is the quickest way to stop the player squishing gore under his feet? I find it rather silly large pieces of gore (zombieman torso and monster heads for example) to squish under the feet like it was an egg. Bones don't work that way.
- wildweasel
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Re: Brütal Doom v0.17: Brutal Halloween Edition
Unpleasantness from this thread has been moved to Off-Topic and locked.
- Sergeant_Mark_IV
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Re: Brütal Doom v0.17: Brutal Halloween Edition
Ok, people got offended by the joke, people offended me back. That makes us even. Now let's move on.
For V18, I'm thinking about changing the plasma deaths. These ones are not just more realistic, but also requires less GPU processing since much less smoke is spawned, and will be better for people using old computers. The old ones will still be used in Ultimate Brutal Arsenal as death animations for some heavy plasma weapons.
For V18, I'm thinking about changing the plasma deaths. These ones are not just more realistic, but also requires less GPU processing since much less smoke is spawned, and will be better for people using old computers. The old ones will still be used in Ultimate Brutal Arsenal as death animations for some heavy plasma weapons.
- Neccronixis
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Re: Brütal Doom v0.17: Brutal Halloween Edition
Semantics on a Doom forum. I guess we can kiss type 1 civilisation goodbye then...
Back on topic I hope?
Back on topic I hope?
Re: Brütal Doom v0.17: Brutal Halloween Edition
'Doh, gonna miss the old plasma deaths i did. But at least I won't have to draw any more, I suppose.Sergeant_Mark_IV wrote:Ok, people got offended by the joke, people offended me back. That makes us even. Now let's move on.
For V18, I'm thinking about changing the plasma deaths. These ones are not just more realistic, but also requires less GPU processing since much less smoke is spawned, and will be better for people using old computers. The old ones will still be used in Ultimate Brutal Arsenal as death animations for some heavy plasma weapons.
- Kinsie
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Re: Brütal Doom v0.17: Brutal Halloween Edition
No it doesn't, you goddamn sociopath. (Warned.)Sergeant_Mark_IV wrote:Ok, people got offended by the joke, people offended me back. That makes us even.
I forget, does this mod have a curbstomp fatality? Because uhhhhhhhhh
- Sergeant_Mark_IV
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Re: Brütal Doom v0.17: Brutal Halloween Edition
No. This is just for the zombies and imps. For the big monsters I will keep it.Mike12 wrote:'Doh, gonna miss the old plasma deaths i did. But at least I won't have to draw any more, I suppose.