Brütal Doom v0.18
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Re: Brütal Doom v0.17: Brutal Halloween Edition
Man, how does this guy do it? What would also be cool is maybe for an alternate pissed off attack, the cybie could run and charge at you and try to stomp you to death. It would be frickin' scary to have a cyberdemon charging at you.
- Captain J
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Re: Brütal Doom v0.17: Brutal Halloween Edition
i was so surprised when i was looking that.
now i'm wating for spider mastermind gets rage.
and here's my opinion;
now i'm wating for spider mastermind gets rage.
and here's my opinion;
Spoiler:
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Re: Brütal Doom v0.17: Brutal Halloween Edition
Nice. Sometime that can be usefull too. If you want some room clear fast. Just show middle finger to Cyberdemon and room is soon dead monsters.
- Armaetus
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Re: Brütal Doom v0.17: Brutal Halloween Edition
I could imagine flipping the spiderdemon off will increase her guns' ROF too.
- Ghostbreed
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Re: Brütal Doom v0.17: Brutal Halloween Edition
Spidey is mad already with that upgraded gun of her xD
- Pandut
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Re: Brütal Doom v0.17: Brutal Halloween Edition
Or with those cybernetic legs of hers, she could probably jump right at you, kicking like a pissed-off bull. Man that'd be... scary .Mr. Chris wrote:I could imagine flipping the spiderdemon off will increase her guns' ROF too.
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Re: Brütal Doom v0.17: Brutal Halloween Edition
If Spidermastermind only increase ROf, when show middle finger. It will bit boring. Some special attack would be nice.
- Matt
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Re: Brütal Doom v0.17: Brutal Halloween Edition
I'd rather deal with a charging spiderdemon than that damn explosion gun anytime.
Now charging and firing...
Now charging and firing...
Re: Brütal Doom v0.17: Brutal Halloween Edition
I can imagine flipping off a whole room of chaingunners. XD
- Matt
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Re: Brütal Doom v0.17: Brutal Halloween Edition
A horrible thought: two players taunt-rage-locking a group of enemies while a third shoots them all to death with impunity.
- Quadruplesword
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Re: Brütal Doom v0.17: Brutal Halloween Edition
I don't know if this is a bug, but there is a minor annoyance when using the minigun on imps. If one is leaping at you as you wind up your minigun, he'll do a weird "double dodge" where he dodges the minigun in mid-leap. It's hard to describe and I have no way to record footage of it, but it does happen and it can be rather annoying, especially against groups of imps.
Also, Mark, why did you never tell me the chainsaw was so good for fighting imps . Just kidding, but chainsawing imps in half has become my new pastime .
Also, Mark, why did you never tell me the chainsaw was so good for fighting imps . Just kidding, but chainsawing imps in half has become my new pastime .
- SyntherAugustus
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Re: Brütal Doom v0.17: Brutal Halloween Edition
Would be great for aggro control.A horrible thought: two players taunt-rage-locking a group of enemies while a third shoots them all to death with impunity.
Re: Brütal Doom v0.17: Brutal Halloween Edition
It would only work once, and will only work again once the effect wears off.blackfish wrote:Would be great for aggro control.A horrible thought: two players taunt-rage-locking a group of enemies while a third shoots them all to death with impunity.
- Quadruplesword
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Re: Brütal Doom v0.17: Brutal Halloween Edition
I found a bug in the v18 test version. When trees get set on fire by a mancubus, they make this weird popping sound instead of the normal crackling sound.
- Ghostbreed
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Re: Brütal Doom v0.17: Brutal Halloween Edition
Yup, this is quite old tbh but you're not alone at least.Quadruplesword wrote:I found a bug in the v18 test version. When trees get set on fire by a mancubus, they make this weird popping sound instead of the normal crackling sound.
Oh hey, the latest SVN fixed the switching from Plasma Rifle to other weapons!