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Brutal HeXen will be a complete revamp of HeXen's gameplay. It's not just more gore and fancy fire effects and particles. It takes the fighting to a whole new level, making the combat way more dynamic, brutal, realistic, and interesting.
Spoiler: SCREENSHOTS
Features:
Very dynamic and violent melee combat. Create chain combos, and study the enemy's behavior and learn when is the best time to attack or defend.
- Earn experience points by killing enemies (bonus points if you gib or execute them) and level up and increase your max health and get perks at every level.
- Blood, gore, and guts everywhere!
- Flares, new dynamic lights, and particles for fire, smoke, projectiles, and others.
- Better liquid textures. Lava also creates glows on walls (OpenGL only feature).
- Widescreen support for all weapons.
Planed features:
- Dynamic scenario with almost everything destroyable.
- Heretic compatibility
Spoiler: Baratus info
Slot 1 - Timon's Axe and Shield
Fire uses the Axe's regular attack. You can hold the fire button to hold the attack and remain in a steady position, then release it to unleash the attack.
Alt Fire uses the shield to block any frontal attack. The Shield can't completely block explosive projectiles with splash damage, but it will sightly reduce the damage dealt by it. Killing an Affrit or a near-death Ettin with the shield bash will perform a fatality.
(PS: Please note that this is still an alpha test, and the shield may not always block everything). Chain Combos:
- Shield Bash: tap twice the alt fire button. A shield bash knocks back and stuns enemies for a moment. If you already is blocking, just release the alt fire button and press it again immediately to shield bash. (The Stronger Shield Perk gained at Level 2 knocks back many nearby enemies)
- When you are finishing the regular attack, release the fire button and immediately press and hold fire again to unleash a stronger attack.
- At the end of the stronger attack, you can do a third combo by releasing the fire button and pressing and holding the alt fire to bash with your shield.
Slot 2 - Thunder Crossbow
Fires thunder arrows. Uses 8 blue mana per shot. It's a good weapon for medium range combat, but it's inefficiency for long range combat due it's inaccuracy. (until you get the Improved Accuracy Perk at Level 3)
Has an alt fire mode that fires 3 arrows at the same time, but it requires the Weapons Super Powers Perk gained at Level 6.
Slot 3 - Battlehammer
Explodes enemies away. Very powerful but very slow (until you get the Faster Hammer Perk at level 4). Consumes 8 green mana per strike. Can be used when mana is over, but it only deals 1/3 damage.
With the Weapons Super Powers Perk gained at Level 6, it can unleash a destructive power wave with it's alt attack.
Slot 4 - Quietus
A sword that deals more damage and has longer range than Timon's Axe, but you can't use the shield with it.
Alt fire unleashes a projectile that pierces and instakills anything on touch, and deals high damage on bosses. The damage is increased by a perk gained at level 9.
Item Diferences Flechette: Throws it like a grenade. Deals some area damage, but not enough to kill an enemy (unless you throw 3 or 4 in a row). If you have many of them (more than 6 or 7), this can be very useful for clearing rooms, or kill bunkered enemies by throwing it into windows.
BETA 1 Download: http://www.mediafire.com/?2cs10ch2hpa96c2
In this Beta, you can only play with Baratus. All weapons are working (but still need some touchups and new sounds). All monsters are "brutalized" and give XP. This Beta is for public testing purposes and feedback, and does not reflects the quality of the final product.
Last edited by Sergeant_Mark_IV on Sun Dec 09, 2012 10:35 am, edited 7 times in total.
For those who are expecting fatalities in Brutal Hexen prepare to be disappointed since I've recently left a comment on the video:
So much potential how brutal you can make Hexen to be especially the fatalities...I guess this can be a poor person's God of War?
And Sergeant Mark responded:
There will be no fatalities in Brutal HeXen. Brutal Doom has fatalities because unlike HeXen, the Doom community during the years created many Doomguy sprites that could make the fatalities possible. So, unless somebody can draw the fatality animations and send them to me to script them, it's not going to happen.
Although this could change in time hopefully....
Last edited by Jinal on Tue Dec 04, 2012 11:17 am, edited 1 time in total.
Blox wrote:but doth this solvest the problem of the maps?
Probably not. But it looks to me like the hacking and slashing as well as the violence has been improved and looks very attractive. So that's a positive note.
Jinal wrote:For those who are expecting Fatalities in Brutal Hexen prepare to be disappointed since I've recently left a comment on the video:
HeXen would be fun with fatalities, but I think the only reason Sarge even considered the fatality feature in Brutal Doom was because of the berserk power-up, and the creation of the Doom comic.
Nice. Are there any good level sets for Hexen though? The original levels are almost painful to play as a giant switch hunt. I'd definitely play this though, it might be able to make that base "campaign" more bearable.
It's the difference for me between "Yes! HeXen needed something like this! I would definitely play it." and "I don't care. I never play HeXen." (which ultimately gets my vote for the time being). 20 seconds into that first map and I usually stop playing.
Ugh. I never got past the metal realm. And that's like, the third portal. I'm absolutely lost from there. (Not to mention how cripplingly boring the entire thing is.)
Yeah, that's the only thing I'd worry about. It could be a lot of effort for a game that doesn't really have any fun maps to play. I really like the *idea* of Hexen, but not the execution.
I try to play and enjoy HeXen, but I just stop playing at a curtain point. But I tend to love hacking and slashing things up, so I'm pretty pumped. I think it'll make the gameplay more tasteful.