Spoiler:Try this now for newer GZDoom versions.
http://forum.zdoom.org/viewtopic.php?f=4&t=47448
Spoiler:Try this now for newer GZDoom versions.
Here you goBlox wrote:Could you post a screenshot
Code: Select all
[gzdoom.exe]
Anisotropy=0
Multisample=0
Bloom=1
BloomSteps=8
BloomDarken=8
BloomScale=8
SSAO=1
SSAOScale=1.0
Saturation=-32
Lightness=-10
Emboss=0
DOF=1
DOFMinZ=0.005
DOFSpeed=0.75
DOFScale=3.0
RenderFrame=1
MaxED wrote:Here you goBlox wrote:Could you post a screenshot
It's a shame because I find SSAO to not be a viable option for regular gameplay use because it is drawing in front of sprites. Also...MaxED wrote:Qeffects developer mentoined that this may be happening because sprites geometry is not written to depth buffer in GZDoom. Other interesting thing to note is that this problem doesn't occure in Zandronum.Nash wrote:Is anyone else having problems with SSAO being drawn in front of sprites? I have the latest nvidia drivers but it still happens.
Spoiler: AaaaaaaaAAAAAAaAaaAA
Bloomscale is too much for me in those settings. Try 1 for bloomscale and 2 for darken, which is what I use, and restore lighting to 0. It's a bit less intense that way. Anyone else think emboss is worth it? Or am I crazy?esselfortium wrote:I've experimented around with this a bit, and it's definitely a nifty set of effects. It's not usable in GZDoom for anything outside of novelty value at the moment, though, given the absolute mess that it makes of skies, titlepic and HUD stuff, and other things that really shouldn't be made a mess of. If something like this could be implemented into GZDoom in a way that mappers and modders can more directly control, it'd be worthwhile even for just the occlusion alone, which adds a lot of nice depth to a scene (a la Doomsday's fake radiosity) when it's not being visibly buggy and bizarre.
Code: Select all
[gzdoom.exe]
Anisotropy=0
Multisample=0
Bloom=1
BloomDarken=2
BloomScale=1
SSAO=1
SSAOScale=2
Saturation=-5
Emboss=1
Yes, I like the emboss. Again, I keep it subtle but it can have quite a nice look with some textures.blackfish wrote:Anyone else think emboss is worth it? Or am I crazy?