Brütal Doom v0.18

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SamVision
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Re: Brütal Doom v0.17: Brutal Halloween Edition

Post by SamVision »

The skulltag weapons feel irrelevant now, not to mention they are also significantly unpolished compared to the other weapons. Also I am not a big fan of the plasma rifle's sound effect, gets quite annoying and doesn't really sound right. Otherwise this version is a massive improvement, I especially like the dodge roll ability, even though its a bit useless.
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iSpook
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Re: Brütal Doom v0.17: Brutal Halloween Edition

Post by iSpook »

This is the first thing I've picked up on while playing.
Spoiler:
Not that it's that big of a deal (to me at least, since it doesn't look that bad), but I figured I'd point it out anyways.
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BoraxKid
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Re: Brütal Doom v0.17: Brutal Halloween Edition

Post by BoraxKid »

Is there a way I can implement the Zombieman's voice from version 0.16 on to 0.17?
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Boreas249
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Re: Brütal Doom v0.17: Brutal Halloween Edition

Post by Boreas249 »

Looks and sounds good... I'll test it when the ZDoom version is out.

I'd to it on Zandronum, but it screws my computer after running it the first time, and I really don't wanna have to restart this thing now with all the stuff I'm in the middle of...

EDIT: Completely off-topic, but... the F-bomb filter here doesn't quite work as well as well as I thought it would've.
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armymen12002003
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Re: Brütal Doom v0.17: Brutal Halloween Edition

Post by armymen12002003 »

moddb finally approved it go download it now
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Armaetus
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Re: Brütal Doom v0.17: Brutal Halloween Edition

Post by Armaetus »

I altered my copy to have more "classic" behavior (normal aggression, standard projectile speed, health, no triple shot for zombie, etc) and I will post the Zandronum version later if Mark doesn't mind. This version makes doing any video recording easier as you won't be killed as quickly from the onslaught of damage.
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Valherran
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Re: Brütal Doom v0.17: Brutal Halloween Edition

Post by Valherran »

I have an honest question here... Where are all of the new weapons? O.o
Dan50
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Re: Brütal Doom v0.17: Brutal Halloween Edition

Post by Dan50 »

The weapon pack will come later this month.
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armymen12002003
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Re: Brütal Doom v0.17: Brutal Halloween Edition

Post by armymen12002003 »

just tried it i liked what i saw are you still considering on a nazi replacement alternative?
Dan50
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Re: Brütal Doom v0.17: Brutal Halloween Edition

Post by Dan50 »

I can say for one that the cockroach/chicken head shot death animation is still in version 17. Also noticed a neat lil glitch when you start a level you have godmode for a few seconds hehe. Pretty useful IMHO. :wub: Loving the imp headshot death when part of his head gets blown off. Will play more tomorrow its late now. Once again awesome mod loving it. :mrgreen:
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southpark2010
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Re: Brütal Doom v0.17: Brutal Halloween Edition

Post by southpark2010 »

Dan50 wrote:Also noticed a neat lil glitch when you start a level you have godmode for a few seconds hehe. Pretty useful IMHO.
Hmm.. It doesn't sound like a glitch, more of a feature. Perhaps it gives you more of a chance when you're playing on level which surrounds you with enemies at the start.
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Djiel
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Re: Brütal Doom v0.17: Brutal Halloween Edition

Post by Djiel »

Doom'd Marine wrote:This is the first thing I've picked up on while playing.

_picture_

Not that it's that big of a deal (to me at least, since it doesn't look that bad), but I figured I'd point it out anyways.
Assuming you're referring to the barrel, you'll have to adjust your sprite clipping in the options to fix this.
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Neccronixis
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Re: Brütal Doom v0.17: Brutal Halloween Edition

Post by Neccronixis »

Dan50 wrote:The weapon pack will come later this month.
Oh God, I hope there is a machine gun :shock:
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southpark2010
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Re: Brütal Doom v0.17: Brutal Halloween Edition

Post by southpark2010 »

Neccronixis wrote:
Dan50 wrote:The weapon pack will come later this month.
Oh God, I hope there is a machine gun :shock:
BD Facebook wrote: Ok guys, Now I can confirm a more precise number of weapons:

11 melee weapons
4 handguns
2 handcannons
4 assault rifles
4 shotguns
3 rocket launchers
2 machineguns
2 flame guns
5 energy/plasma guns
4 bfgs
5 throwables (grenades, molotovs, etc)
3 monster weapons (MP40, Revenant Launcher and Mancubus Cannon)

So, we might have around 50 weapons confirmed so far. 8 weapons are finished so far. The first test version will come up when we get at least 25 weapons done.
Spoiler:
Spoiler:
Spoiler:
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Neccronixis
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Re: Brütal Doom v0.17: Brutal Halloween Edition

Post by Neccronixis »

Good to see my Ak, Aug and Uzi sprites are being put to better use :)
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