Infernal Distortion / MegaWad for Doom II My Project
- Marine Infierno
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Infernal Distortion / MegaWad for Doom II My Project
I made a mod since a short time
is a remix of doom 2 maps (and others new maps)
the maps are distorted at the start and changed almost all the textures
Also There are new textures and music (almost all enemies have new sounds)
I also put like 8 weapons (possibly there will be more even)
many sprites replacements
and many more monsters (based many barons of hell)
now i want to put here the images for wad
must be put something more or remove something
is a remix of doom 2 maps (and others new maps)
the maps are distorted at the start and changed almost all the textures
Also There are new textures and music (almost all enemies have new sounds)
I also put like 8 weapons (possibly there will be more even)
many sprites replacements
and many more monsters (based many barons of hell)
now i want to put here the images for wad
must be put something more or remove something
Last edited by Marine Infierno on Wed Oct 10, 2012 4:19 pm, edited 1 time in total.
- Marine Infierno
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- Joined: Thu Aug 09, 2012 5:01 pm
- Location: Colombia , Bogota , my aunt's house xD (my geek house)
Re: Infernal Distortion / MegaWad for Doom II
would put the link but I did the wad in Spanish
- RV-007
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Re: Infernal Distortion / MegaWad for Doom II My Project
Try LANGUAGE lump, it might work.
- Marine Infierno
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Re: Infernal Distortion / MegaWad for Doom II My Project
spoke of the in the dialog scripts (mayority Language in Spanish)RV-007 wrote:Try LANGUAGE lump, it might work.
already changed to English in majority of the lump of Language
in Dehacked
- RV-007
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Re: Infernal Distortion / MegaWad for Doom II My Project
I'm not so sure if ACS can determine a choice of language for dialogue scripts, but that could be a good idea. Problem is I don't know ACS, but maybe someone else can. http://esper.net/publicirc.php (#zdoom) for chat w/ more knowledgable modders.
Re: Infernal Distortion / MegaWad for Doom II My Project
The wiki has it: http://zdoom.org/wiki/Print#Cast_type
See l: cast.
See l: cast.
- Marine Infierno
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Re: Infernal Distortion / MegaWad for Doom II My Project
I sure do not understand of the entire messageRV-007 wrote:I'm not so sure if ACS can determine a choice of language for dialogue scripts, but that could be a good idea. Problem is I don't know ACS, but maybe someone else can. http://esper.net/publicirc.php (#zdoom) for chat w/ more knowledgable modders.
Script 2 Start map
Spoiler:
- Marine Infierno
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Re: Infernal Distortion / MegaWad for Doom II My Project
(I'll get to practice after these scripts)Nightfall wrote:The wiki has it: http://zdoom.org/wiki/Print#Cast_type
See l: cast.
- Marine Infierno
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Re: Infernal Distortion / MegaWad for Doom II My Project
Information mod
Distorted Maps :: 16 (Remix Doom 2)
New Maps :: 3
Translation Process :: 28%
Distorted Maps :: 16 (Remix Doom 2)
New Maps :: 3
Translation Process :: 28%
- Marine Infierno
- Posts: 68
- Joined: Thu Aug 09, 2012 5:01 pm
- Location: Colombia , Bogota , my aunt's house xD (my geek house)
Re: Infernal Distortion / MegaWad for Doom II My Project
Translation Process :: 63%Marine Infierno wrote:Information mod
Distorted Maps :: 16 (Remix Doom 2)
New Maps :: 3
Translation Process :: 28%
- Marine Infierno
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- Joined: Thu Aug 09, 2012 5:01 pm
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Re: Infernal Distortion / MegaWad for Doom II My Project
I need some help with a new weapon that I finish
is that when the projectile is fired only see the from front and not the of the other side
and also fires the missile of rocket launcher (did not want to shoot the projectile)
and now to load the wad terminates with an error
Decorate Weapon
is that when the projectile is fired only see the from front and not the of the other side
and also fires the missile of rocket launcher (did not want to shoot the projectile)
and now to load the wad terminates with an error
Decorate Weapon
Spoiler:
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Re: Infernal Distortion / MegaWad for Doom II My Project
Replace [wiki]A_FireMissile[/wiki] with A_FireCustomMissile ("Rocket-2500").Marine Infierno wrote:... and also fires the missile of rocket launcher (did not want to shoot the projectile)
Code: Select all
Fire:
MIS5 B 8
MIS5 C 12 A_FireCustomMissile ("Rocket-2500")
MIS5 D 2 A_PlayWeaponSound("weapons/reloadAL")
MIS5 F 4
MIS5 G 8
MIS5 H 2 A_ReFire
Goto Ready
Remove the colon ":" next to "ACTOR Rocket-2500" (I think that's what's causing the error).and now to load the wad terminates with an error
- Marine Infierno
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- Joined: Thu Aug 09, 2012 5:01 pm
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Re: Infernal Distortion / MegaWad for Doom II My Project
ok thanks I will put it and the link would be possibly tomorrowBlue Shadow wrote:Replace [wiki]A_FireMissile[/wiki] with A_FireCustomMissile ("Rocket-2500").Marine Infierno wrote:... and also fires the missile of rocket launcher (did not want to shoot the projectile)
Code: Select all
Fire: MIS5 B 8 MIS5 C 12 A_FireCustomMissile ("Rocket-2500") MIS5 D 2 A_PlayWeaponSound("weapons/reloadAL") MIS5 F 4 MIS5 G 8 MIS5 H 2 A_ReFire Goto Ready
Remove the colon ":" next to "ACTOR Rocket-2500" (I think that's what's causing the error).and now to load the wad terminates with an error
- Marine Infierno
- Posts: 68
- Joined: Thu Aug 09, 2012 5:01 pm
- Location: Colombia , Bogota , my aunt's house xD (my geek house)
Re: Infernal Distortion / MegaWad for Doom II My Project
Excuse me for a delay but sometimes not e had time but I am working on the mod
what i need now are mappers
what i need now are mappers
- Marine Infierno
- Posts: 68
- Joined: Thu Aug 09, 2012 5:01 pm
- Location: Colombia , Bogota , my aunt's house xD (my geek house)
Re: Infernal Distortion / MegaWad for Doom II My Project
I wanted to bring 3 more images