I have never had luck with brightmaps, never really know why.
I just tried this myself with no luck.
Code: Select all
MODELDEF
Model InvulnerabilityHunter
{
Path "Models\Monsters\HunterInvulnerability"
MODEL 0 "Idle.md3"
Path "Textures\Models\Monsters\HunterInvulnerability\Skin"
SKIN 0 "invulhunter.tga"
Scale 1.0 1.0 1.0
FrameIndex TEST A 0 0
}
GLDEFS
brightmap texture invulhunter {
map "Models/Monsters/HunterInvulnerability/Skin/invulhunterglow.tga"
}
I should mention that the actual brightmap is in Textures/Models/Monsters/HunterInvulnerability/Skin/
I've seen them work in other mods so I know I can see them.
EDIT: After doing some quick tests, the brightmapped models seem VERY picky(even in terms of typing out directories in GL DEFS and such). I don't believe they work on MD3 models.
There was a case of one gldef file not working,but another with literally copy/pasted stuff working. However I did not get MD3 to achieve it.