Jumprex1996 wrote:I have something to say about the plasma gun:
current sprites are great, but I personally think that they are a bit mismatched to climate of game. Those that i remember the first time I played the brutal doom (v0.9) were good, but the reload animations etc. was uninteresting, so I decided make a few new sprites, ones that combine the features of Plasma and v9 from v15:
By the way, i would like to say something that I think should be made certain changes, which may slightly improve the climate, but everyone feels climate differently.
- Back intro from v10, this, with Metallica's song: "For Whom The Bell Tolls"
- Return to cyberdemon missiles.
- The sound of Plasma, which has recently been used in v13.
All these changes are related only to my feelings with the climate of brutal doom and every can think otherwise.
about a railgun sight: i think it should be square, because in railgun sprites a sight is square.
Your sprites are good, but the first thing that jumped out at me was the areas highlighted in red*. I don't think they would look good in-game as they look really 'sharp' compared to the rest of the gun. (Perhaps you could just smooth them out a little bit with a blur tool in Phototoshop.) Other than that, they are awesome, I wouldn't mind using them.
I wondered where the homescreen and the song went too, perhaps it was removed due to copyright ?
The thing with the cyberdemon is that; you've got a rocket launcher, and it's got one too, meh. So what would make the cyberdemon more comparible to the player's arsenal? Make him shoot big, flaming ball...things. It makes things more interesting. I think Sarge always wanted to make the cyberdemon fire a different projectile so that's why we don't have rockets, but I agree that the cyberdemon should fire rockets aswell, like the revenant.
In regards to the railgun sight:
What I'm trying to do is to get a blue, transparent sprite underneath the railgun's zoom mode to make it look more like a thermal/infrared sight, or maybe when the player zooms in, it activates the 'enhanced nightvision mode' that Gzdoom supports.