RELEASE: Wolfenstein 3D TC Version 3.1

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Gez
 
 
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Re: Wolfenstein 3D TC (Status Update, p. 54)

Post by Gez »

In my version, I have given separate names to the sounds (e.g., Wolf sounds are WSND*, Spear sounds are SSND*, "Lost Episodes" sounds are LSND*).

The SNDINFO lump also refers to sounds by the source code ID (e.g., NEINSOVAS for the officer death cry); except I invented new names for the Lost Eps version.

Other LANGUAGE errors I've noticed: there's a missing newline in the victory text for Episode 4; and quotes in the text aren't escaped.


Typos in the death state sequences for Gretel and FatFace: there's a zero 0 instead of an O in some sprite names, resulting in the boss becoming temporarily invisible while it dies.

RiffRaff1138 wrote:In the original Wolf 3D, the Aardwolf sign was sprite number 42. In later versions of the game, it was replaced by a copy of sprite 44, the "crushed bones" sprite. I guess because they got tired of people calling.
Fun fact: it's not actually a perfect copy. Sprite 42 looks like sprite 44 pasted over itself and shifted one pixel to the right.
Sprite 44, then 42:
Image Image
The effect is maybe too subtle on this forum's default theme. The difference is clearer on a dark background.
(Also, in Spear of Destiny, it has become a red ceiling light.)
fahlim003

Post by fahlim003 »

I spoke to afadoomer back in 2009 about the following information but it seems he wasn't able to reply any longer. Perhaps I can get some help here.

My issues had only stemmed from certain graphics impeding progress through the game. This last occurred on E3M5 shown here:
Image
It's a wall texture between doors at this section and it renders progress impossible unless using noclip, which isn't a big deal. The problem is this has come up at several points for me (E1M8, E3M4, etc) and even afadoomer did not seem to have an answer since it was an anomaly.

I first ran it with zdoom r1409 then later on with the latest 2.4.1 build and more recently with 2.5.0. I did not run the SVN builds nor did I use the MaptoWad utility.

Any help is welcome.
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Re: Wolfenstein 3D TC (Status Update, p. 54)

Post by Player701 »

I downloaded the most recent version of this TC from SVN and found some issues. First of all, this one:
https://dl.dropbox.com/u/23157535/Scree ... 194636.png
(1280x1024 screen resolution. A gap between the image that covers the screen and the status bar)

I found a line in Wolf3D.cfg, which is +exec'd every time the game starts:

Code: Select all

screenblocks 9
This sets the HUD size so there is a border around the whole screen:
https://dl.dropbox.com/u/23157535/Scree ... 195954.png
In this mode, the gap on the first screenshot is not visible. But what if I would like to play without this border? Please don't force users to play with a fixed HUD size. Some people may want to customize this.

In fullscreen HUD, the gap is not visible either. However, there is something else when using it:
https://dl.dropbox.com/u/23157535/Scree ... 195351.png
(Weapon sprites are offset above the bottom of the screen. Maybe some Weapon.YAdjust?)


Next, the exit switch sound and intermission screen sounds (when counting percents and hitting 100%) don't play. They are correctly defined in SNDINFO and can be played through "playsound" console command. Must be an ACS issue.


And last (but not least), the status bar cannot be made smaller (like in Doom) by setting "Stretch status bar" to "off" in HUD options. I remember that in previous versions this was possible. Fullscreen HUD can be un-stretched though.

P.S. Great job with emulating Wolf3D player movement.
Koraxhq2p

Re: Wolfenstein 3D TC (Status Update, p. 54)

Post by Koraxhq2p »

First at all, Hello everyone Iam New in the forum. I really like this forum, and congratulations to do the best community ever...
And thanks Afadoomer and the comunity to do the best mod for doom.

well the reason I was registered is because I have a question about this beautiful project. the new structure is great I really like it. there is a little bug whit gzdoom but I know will be solved.

the only thing I don like is the stop of the weapon, and camera boobing defect. I really like the weapon boobing. I tried to change the values of movebob "0" to "1". but nothing happens the movement is really slowly. I opened the .pk7 archives But I discover the structure is really different. what I need to change to return only this to default values. everything is perfect. please help me whit this.
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Haso3Doom
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Re: Wolfenstein 3D TC (Status Update, p. 54)

Post by Haso3Doom »

Hello to all's, impressive work's :D

I am Haso3Doom, later known for my work

you wolfenstein TC Doom use for years in Windows XP
but now I work in Windows 7

I need to know how to operate the Wolf 3D TC of afadoomer
in my gzdoom-bin-1-5-6 :shrug:

and how to edit this game on my Doom Builder 2
Thanks for your help in advance :)
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Cataflexia
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Re: Wolfenstein 3D TC (Status Update, p. 54)

Post by Cataflexia »

Gez wrote: On a different news, I've managed to make my all-in-one version of the TC. It's not perfect yet (I'll need to update a few things to the very latest TC build, plus I want to make the TITLEMAP alternate between Wolf3D mode and SOD mode; and the episode icons could be better) but I'm kinda happy with it already.

Includes all Wolf, Spear, and FormGen mission pack stuff, at once, without conflicts.
  • The weapons are skinned as appropriate for the episode; but you can use altfire to change the skin if you want. (Careful, I didn't bother to try to make the altfire silent; so switching weapon skin will alert enemies.)
  • The weapon skin also affects the look of the clips, machineguns, and keys dropped by enemies.
  • I've used WeaponGivers so for example there are three different chaingun pickups, each with their own sound, but they don't correspond to different weapons.
  • The check for titlemap mode in the library uses [wiki]GameType[/wiki]() rather than levelnum.
  • There is a slim chance that common enemies will fart when they die on secret levels, as in Wolfenstein 3D/Spear of Destiny.
  • The spear of destiny likewise has two different pickups with different sounds.
  • Return to Danger and Ultimate Challenge maps have proper names in MAPINFO, so for example you start RTD in the Submarine Pens rather than in the Tunnels.
  • All scripts called from DECORATE are now named. More legible this way.
  • Shortened freeze amount so that sound and music resumes as soon as the Get Psyched screen goes away (instead of two seconds later).
  • Get Psyched can be cut short by using a fire or use key. If you don't know about the CVAR to disable it altogether.
  • Player pain sound was enabled. There's this TAKEDAMAGESND thing declared in Wolfenstein, but not actually used. It's not hard to re-disable it, though.
  • Mutants (including the Ubermutant) now have pink blood.
  • Game resources have been freshly extracted from Wolf with SLADE 3.
Hello Gez,

I want probe your version of Wolf3D TC, but it has a fatal error:

Code: Select all

Script error, "Wolf3D-new.pk3:mapinfo.txt" line 97:
Unknown property 'no_grinding_polyobj' found in map definition

Script error, "Wolf3D-new.pk3:mapinfo.txt" line 626:
Unknown property 'no_grinding_polyobj' found in map definition

Script error, "Wolf3D-new.pk3:mapinfo.txt" line 821:
Unknown property 'no_grinding_polyobj' found in map definition

Script error, "Wolf3D-new.pk3:mapinfo.txt" line 1017:
Unknown property 'no_grinding_polyobj' found in map definition

Script error, "Wolf3D-new.pk3:mapinfo.txt" line 1222:
Unknown property 'ReplaceActor' found in skill definition

Script error, "Wolf3D-new.pk3:mapinfo.txt" line 1223:
Unknown property 'ReplaceActor' found in skill definition

Script error, "Wolf3D-new.pk3:mapinfo.txt" line 1224:
Unknown property 'ReplaceActor' found in skill definition

Script error, "Wolf3D-new.pk3:mapinfo.txt" line 1225:
Unknown property 'ReplaceActor' found in skill definition

Script error, "Wolf3D-new.pk3:mapinfo.txt" line 1226:
Unknown property 'ReplaceActor' found in skill definition

Script error, "Wolf3D-new.pk3:mapinfo.txt" line 1227:
Unknown property 'ReplaceActor' found in skill definition

Script error, "Wolf3D-new.pk3:mapinfo.txt" line 1228:
Unknown property 'ReplaceActor' found in skill definition

Script error, "Wolf3D-new.pk3:mapinfo.txt" line 1229:
Unknown property 'ReplaceActor' found in skill definition

Script error, "Wolf3D-new.pk3:mapinfo.txt" line 1230:
Unknown property 'ReplaceActor' found in skill definition

Script error, "Wolf3D-new.pk3:mapinfo.txt" line 1231:
Unknown property 'ReplaceActor' found in skill definition

Script error, "Wolf3D-new.pk3:mapinfo.txt" line 1232:
Unknown property 'ReplaceActor' found in skill definition

Script error, "Wolf3D-new.pk3:mapinfo.txt" line 1233:
Unknown property 'ReplaceActor' found in skill definition

Script error, "Wolf3D-new.pk3:mapinfo.txt" line 1234:
Unknown property 'ReplaceActor' found in skill definition

Script error, "Wolf3D-new.pk3:mapinfo.txt" line 1235:
Unknown property 'ReplaceActor' found in skill definition

Script error, "Wolf3D-new.pk3:mapinfo.txt" line 1236:
Unknown property 'ReplaceActor' found in skill definition

Script error, "Wolf3D-new.pk3:mapinfo.txt" line 1237:
Unknown property 'ReplaceActor' found in skill definition

Script error, "Wolf3D-new.pk3:mapinfo.txt" line 1238:
Unknown property 'ReplaceActor' found in skill definition

Script error, "Wolf3D-new.pk3:mapinfo.txt" line 1239:
Unknown property 'ReplaceActor' found in skill definition

Script error, "Wolf3D-new.pk3:mapinfo.txt" line 1240:
Unknown property 'ReplaceActor' found in skill definition

Script error, "Wolf3D-new.pk3:mapinfo.txt" line 1241:
Unknown property 'ReplaceActor' found in skill definition

Script error, "Wolf3D-new.pk3:mapinfo.txt" line 1242:
Unknown property 'ReplaceActor' found in skill definition

Script error, "Wolf3D-new.pk3:mapinfo.txt" line 1243:
Unknown property 'ReplaceActor' found in skill definition

Script error, "Wolf3D-new.pk3:mapinfo.txt" line 1252:
Unknown property 'defaultskill' found in skill definition

Script error, "Wolf3D-new.pk3:mapinfo.txt" line 1253:
Unknown property 'ReplaceActor' found in skill definition

Script error, "Wolf3D-new.pk3:mapinfo.txt" line 1254:
Unknown property 'ReplaceActor' found in skill definition

Script error, "Wolf3D-new.pk3:mapinfo.txt" line 1255:
Unknown property 'ReplaceActor' found in skill definition

Script error, "Wolf3D-new.pk3:mapinfo.txt" line 1256:
Unknown property 'ReplaceActor' found in skill definition

Script error, "Wolf3D-new.pk3:mapinfo.txt" line 1257:
Unknown property 'ReplaceActor' found in skill definition

Script error, "Wolf3D-new.pk3:mapinfo.txt" line 1258:
Unknown property 'ReplaceActor' found in skill definition

Script error, "Wolf3D-new.pk3:mapinfo.txt" line 1259:
Unknown property 'ReplaceActor' found in skill definition

Script error, "Wolf3D-new.pk3:mapinfo.txt" line 1260:
Unknown property 'ReplaceActor' found in skill definition

Script error, "Wolf3D-new.pk3:mapinfo.txt" line 1261:
Unknown property 'ReplaceActor' found in skill definition

Script error, "Wolf3D-new.pk3:mapinfo.txt" line 1262:
Unknown property 'ReplaceActor' found in skill definition

Script error, "Wolf3D-new.pk3:mapinfo.txt" line 1263:
Unknown property 'ReplaceActor' found in skill definition

Script error, "Wolf3D-new.pk3:mapinfo.txt" line 1264:
Unknown property 'ReplaceActor' found in skill definition

Script error, "Wolf3D-new.pk3:mapinfo.txt" line 1265:
Unknown property 'ReplaceActor' found in skill definition

Script error, "Wolf3D-new.pk3:mapinfo.txt" line 1266:
Unknown property 'ReplaceActor' found in skill definition

Script error, "Wolf3D-new.pk3:mapinfo.txt" line 1267:
Unknown property 'ReplaceActor' found in skill definition

Script error, "Wolf3D-new.pk3:mapinfo.txt" line 1268:
Unknown property 'ReplaceActor' found in skill definition

Script error, "Wolf3D-new.pk3:mapinfo.txt" line 1269:
Unknown property 'ReplaceActor' found in skill definition

Script error, "Wolf3D-new.pk3:mapinfo.txt" line 1270:
Unknown property 'ReplaceActor' found in skill definition

Script error, "Wolf3D-new.pk3:mapinfo.txt" line 1271:
Unknown property 'ReplaceActor' found in skill definition

Script error, "Wolf3D-new.pk3:mapinfo.txt" line 1272:
Unknown property 'ReplaceActor' found in skill definition

Script error, "Wolf3D-new.pk3:mapinfo.txt" line 1273:
Unknown property 'ReplaceActor' found in skill definition

Script error, "Wolf3D-new.pk3:mapinfo.txt" line 1274:
Unknown property 'ReplaceActor' found in skill definition

Script error, "Wolf3D-new.pk3:mapinfo.txt" line 1283:
Unknown property 'ReplaceActor' found in skill definition

Script error, "Wolf3D-new.pk3:mapinfo.txt" line 1284:
Unknown property 'ReplaceActor' found in skill definition

Script error, "Wolf3D-new.pk3:mapinfo.txt" line 1285:
Unknown property 'ReplaceActor' found in skill definition

Script error, "Wolf3D-new.pk3:mapinfo.txt" line 1286:
Unknown property 'ReplaceActor' found in skill definition

Script error, "Wolf3D-new.pk3:mapinfo.txt" line 1287:
Unknown property 'ReplaceActor' found in skill definition

Script error, "Wolf3D-new.pk3:mapinfo.txt" line 1288:
Unknown property 'ReplaceActor' found in skill definition

Script error, "Wolf3D-new.pk3:mapinfo.txt" line 1289:
Unknown property 'ReplaceActor' found in skill definition

Script error, "Wolf3D-new.pk3:mapinfo.txt" line 1290:
Unknown property 'ReplaceActor' found in skill definition

Script error, "Wolf3D-new.pk3:mapinfo.txt" line 1291:
Unknown property 'ReplaceActor' found in skill definition

Script error, "Wolf3D-new.pk3:mapinfo.txt" line 1292:
Unknown property 'ReplaceActor' found in skill definition

Script error, "Wolf3D-new.pk3:mapinfo.txt" line 1293:
Unknown property 'ReplaceActor' found in skill definition

Script error, "Wolf3D-new.pk3:mapinfo.txt" line 1294:
Unknown property 'ReplaceActor' found in skill definition

Script error, "Wolf3D-new.pk3:mapinfo.txt" line 1295:
Unknown property 'ReplaceActor' found in skill definition

Script error, "Wolf3D-new.pk3:mapinfo.txt" line 1296:
Unknown property 'ReplaceActor' found in skill definition

Script error, "Wolf3D-new.pk3:mapinfo.txt" line 1297:
Unknown property 'ReplaceActor' found in skill definition

Script error, "Wolf3D-new.pk3:mapinfo.txt" line 1298:
Unknown property 'ReplaceActor' found in skill definition

Script error, "Wolf3D-new.pk3:mapinfo.txt" line 1299:
Unknown property 'ReplaceActor' found in skill definition

Script error, "Wolf3D-new.pk3:mapinfo.txt" line 1300:
Unknown property 'ReplaceActor' found in skill definition

Script error, "Wolf3D-new.pk3:mapinfo.txt" line 1301:
Unknown property 'ReplaceActor' found in skill definition

Script error, "Wolf3D-new.pk3:mapinfo.txt" line 1302:
Unknown property 'ReplaceActor' found in skill definition

Script error, "Wolf3D-new.pk3:mapinfo.txt" line 1303:
Unknown property 'ReplaceActor' found in skill definition

Script error, "Wolf3D-new.pk3:mapinfo.txt" line 1304:
Unknown property 'ReplaceActor' found in skill definition

Execution could not continue.

Script error, "Wolf3D-new.pk3:mapinfo.txt" line 1307:
Intermission: Unknown top level keyword
Can you tell me what I need for run this TC? I'm running with GZDoom or Skulltag, so, this pk3 need other files for execute it?

Thanks for all,
See ya!
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Tapwave
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Re: Wolfenstein 3D TC (Status Update, p. 54)

Post by Tapwave »

Try updating GZDoom to the lastest SVN and see if it works.
Gez
 
 
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Re: Wolfenstein 3D TC (Status Update, p. 54)

Post by Gez »

Yes, you definitely need a newer GZDoom. You don't need the latest SVN build, in fact the latest official version (1.6.00) should be more than enough.

Grinding polyobj, replaceactor, and MAPINFO intermissions are all rather old additions to ZDoom.


It will definitely not work with Skulltag, though; don't even try. Skulltag would have to catch up with ZDoom 2.6.0 first; they still haven't caught up with 2.4.0 yet.
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Cataflexia
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Re: Wolfenstein 3D TC (Status Update, p. 54)

Post by Cataflexia »

Gez wrote:Yes, you definitely need a newer GZDoom. You don't need the latest SVN build, in fact the latest official version (1.6.00) should be more than enough.

Grinding polyobj, replaceactor, and MAPINFO intermissions are all rather old additions to ZDoom.


It will definitely not work with Skulltag, though; don't even try. Skulltag would have to catch up with ZDoom 2.6.0 first; they still haven't caught up with 2.4.0 yet.
terranova wrote:Try updating GZDoom to the lastest SVN and see if it works.
Thanks guys for the answers,

But, I´ve downloaded the 1.5.6 version of GZDoom and it still don´t working for me (from: http://www.osnanet.de/c.oelckers/gzdoom/index.html)

Note: I'm using the DOOM2.WAD as IWAD and the Wolf3D-new.pk3 as a PWAD. Tell me if I'm doing something wrong.

Code: Select all

OS: Windows 7 (NT 6.1) Build 7601
    Service Pack 1
M_LoadDefaults: Load system defaults.
Gameinfo scan took 0 ms
W_Init: Init WADfiles.
 adding D:/Juegos/GZDoom/gzdoom.pk3, 564 lumps
 adding ./doom2.wad, 2919 lumps
 adding D:/Juegos/GZDoom/Wolf3D-new.pk3, 2264 lumps
I_Init: Setting up machine state.
CPU Speed: 3311 MHz
CPU Vendor ID: AuthenticAMD
  Name: AMD Phenom(tm) II X4 20 Processor
  Family 16 (16), Model 4, Stepping 2
  Features: MMX MMX+ SSE SSE2 SSE3 3DNow! 3DNow!+
I_InitSound: Initializing FMOD
FMOD Sound System, copyright © Firelight Technologies Pty, Ltd., 1994-2009.
Loaded FMOD version 4.26.10
V_Init: allocate screen.
S_Init: Setting up sound.
ST_Init: Init startup screen.
P_Init: Checking cmd-line parameters...
G_ParseMapInfo: Load map definitions.
S_InitData: Load sound definitions.
Texman.Init: Init texture manager.
ParseTeamInfo: Load team definitions.
LoadActors: Load actor definitions.

Execution could not continue.

Script error, "Wolf3D-new.pk3:actors/items.txt" line 70:
Invalid state parameter acs_namedexecutealways
Any suggestions? And thanks again. :)
Last edited by Cataflexia on Mon Oct 08, 2012 7:52 pm, edited 1 time in total.
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Nash
 
 
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Re: Wolfenstein 3D TC (Status Update, p. 54)

Post by Nash »

I don't mean to sound discouraging, but I wonder if this mod is still relevant, now that ECWolf is out... ?
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Re: Wolfenstein 3D TC (Status Update, p. 54)

Post by BlueFireZ88 »

ECWolf is still very early in development, I can't even get it to run smoothly. TC is very stable by comparison, but I don't doubt that ECWolf can eventually surpass it.
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Cataflexia
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Re: Wolfenstein 3D TC (Status Update, p. 54)

Post by Cataflexia »

Nash wrote:I don't mean to sound discouraging, but I wonder if this mod is still relevant, now that ECWolf is out... ?
Yes, it work fine.

But the mouse movement are terrible compared with the GZDoom/Skulltag/Doomsday/Risen3D engines. These engines (the newer) are more acurate to reproduce the mouse movement.

The ECWolf are fine, but still are in the begining. :wink:
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Re: Wolfenstein 3D TC (Status Update, p. 54)

Post by AFADoomer »

Cataflexia wrote: Thanks guys for the answers,

But, I´ve downloaded the 1.5.6 version of GZDoom and it still don´t working for me (from: http://www.osnanet.de/c.oelckers/gzdoom/index.html)

Note: I'm using the DOOM2.WAD as IWAD and the Wolf3D-new.pk3 as a PWAD. Tell me if I'm doing something wrong.

*snip*

Any suggestions? And thanks again. :)
You need an SVN version of GZDoom. Get it here: http://svn.drdteam.org/gzdoom/
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Re: Wolfenstein 3D TC (Status Update, p. 54)

Post by armymen12002003 »

Cataflexia wrote:I'm using the DOOM2.WAD as IWAD and the Wolf3D-new.pk3 as a PWAD.
actually you you don't any doom iwad which the tc is standalone
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