Brütal Doom v0.18
- The Zombie Killer
- Posts: 1528
- Joined: Thu Jul 14, 2011 12:06 am
- Location: Gold Coast, Queensland, Australia
Re: Brütal Doom v0.16 - Cruelty Bonus!
Alright, here you go guys, just put your iwads in the "BPlatform" folder and run GZDoom, the rest is done for you, the only thing YOU need to do is set the controls.
Forget this link, V3 is out on the separate post.
-MBF
Forget this link, V3 is out on the separate post.
-MBF
Last edited by The Zombie Killer on Fri Jul 06, 2012 6:32 pm, edited 1 time in total.
Re: Brütal Doom v0.16 - Cruelty Bonus!
You should make a seperate page for that so people will know about it, MBF.
- Armaetus
- Posts: 1255
- Joined: Fri Mar 13, 2009 3:55 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 10 Home
- Graphics Processor: ATI/AMD with Vulkan/Metal Support
- Location: New York State
- Contact:
Re: Brütal Doom v0.16 - Cruelty Bonus!
Baron action sequence
Re: Brütal Doom v0.16 - Cruelty Bonus!
I had to make some more fixes to the fixed 017 test pk3 to get mine to work:
http://www.mediafire.com/?1ezvilyi1zrgcuu
serverside flags where left on in some files and some monsters and guns where replacing non existant things. qzdl took a fit and would run.
I got the DOOM3 zombie threats working again too if anyone likes them, it's not the same without them giving you shit in the darkness:
http://www.mediafire.com/?x3ag96waf6axtnu
In both files I used the clearer shotgun sounds from the 017 and 016 versions. So if you want to change them back to the 017 files, look in SOUNDS\COMBAT\ for SGFIRE.wav and SSHFIRE. I would have changed them back but I deleted the muddy sounding files as I like the clear sounds.
http://www.mediafire.com/?1ezvilyi1zrgcuu
serverside flags where left on in some files and some monsters and guns where replacing non existant things. qzdl took a fit and would run.
I got the DOOM3 zombie threats working again too if anyone likes them, it's not the same without them giving you shit in the darkness:
http://www.mediafire.com/?x3ag96waf6axtnu
In both files I used the clearer shotgun sounds from the 017 and 016 versions. So if you want to change them back to the 017 files, look in SOUNDS\COMBAT\ for SGFIRE.wav and SSHFIRE. I would have changed them back but I deleted the muddy sounding files as I like the clear sounds.
Re: Brütal Doom v0.16 - Cruelty Bonus!
I keep getting can not find gzdoom.pk3 when trying to run the pogo version.
- Neccronixis
- Posts: 206
- Joined: Fri Dec 23, 2011 10:53 pm
Re: Brütal Doom v0.16 - Cruelty Bonus!
Most of the weapons seem to have a secondary fire option. I think it would be cool that the rocket launcher should have some sort of scope like the railgun, even like the one seen in RAGE, as it does fire a projectile in a straight line.
Re: Brütal Doom v0.16 - Cruelty Bonus!
Himmelpferd (Heaven Horse) is mine. I created that back in 2004-2005 for an unreleased project.armymen12002003 wrote:i found this guy on monkee's image world it looks pretty badass maybe you could use him as the replacement for the cyberdemon on level 32
i think the characters name is Himmelpferd
Are you sure you don't want this guy instead? I also created him for the same project.
Last edited by Judge on Fri Jul 06, 2012 12:17 am, edited 1 time in total.
- Armaetus
- Posts: 1255
- Joined: Fri Mar 13, 2009 3:55 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 10 Home
- Graphics Processor: ATI/AMD with Vulkan/Metal Support
- Location: New York State
- Contact:
Re: Brütal Doom v0.16 - Cruelty Bonus!
He needs rotations, unfortunately.
Re: Brütal Doom v0.16 - Cruelty Bonus!
Indeed, that is the only downside. I never created rotations for them unfortunately. If someone is up to the challenge, I would encourage them to finish off the rotations.
Re: Brütal Doom v0.16 - Cruelty Bonus!
Hey! This is my first time on this forums, well, hi
I have a suggestion, how about a melee attack that, you hit with your weapon's butt, that would be awesome, also, add recoil for all the other weapons or a separate .wad, but the wads are just awesome!!! Never get bored of it, love it, and what to say? AWESOME!!!! Best Doom wad...EVER...
I know that this suggestion might be dumb because we have the kick, I don't know.
Also, add a sniper rifle because it would be more awesome for long distances, add 2 or more, like the AWP from CS.
I have a suggestion, how about a melee attack that, you hit with your weapon's butt, that would be awesome, also, add recoil for all the other weapons or a separate .wad, but the wads are just awesome!!! Never get bored of it, love it, and what to say? AWESOME!!!! Best Doom wad...EVER...
I know that this suggestion might be dumb because we have the kick, I don't know.
Also, add a sniper rifle because it would be more awesome for long distances, add 2 or more, like the AWP from CS.
Re: Brütal Doom v0.16 - Cruelty Bonus!
There is a sniper rifle, it's called the Railgun.
Re: Brütal Doom v0.16 - Cruelty Bonus!
Get out.O_OPlayer wrote:sniper rifle
- Zero X. Diamond
- Posts: 675
- Joined: Tue Dec 22, 2009 12:46 am
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Re: Brütal Doom v0.16 - Cruelty Bonus!
There's already the starting rifle, which is fine for long distances already. And why would you need two or more sniper rifles? What the hell good would multiple kinds of sniper rifle be? At least something like Fallout: New Vegas has the excuse of an RPG-like system with tons of different weapons with different ammo types and strength requirements or whatever, but in Doom what really can you do to make it necessary to need more than one kind of rifle?O_OPlayer wrote:Also, add a sniper rifle because it would be more awesome for long distances, add 2 or more, like the AWP from CS.
Re: Brütal Doom v0.16 - Cruelty Bonus!
It's a disease called Call of Duty.
- Neccronixis
- Posts: 206
- Joined: Fri Dec 23, 2011 10:53 pm
Re: Brütal Doom v0.16 - Cruelty Bonus!
Zero X. Diamond wrote:There's already the starting rifle, which is fine for long distances already. And why would you need two or more sniper rifles? What the hell good would multiple kinds of sniper rifle be? At least something like Fallout: New Vegas has the excuse of an RPG-like system with tons of different weapons with different ammo types and strength requirements or whatever, but in Doom what really can you do to make it necessary to need more than one kind of rifle?O_OPlayer wrote:Also, add a sniper rifle because it would be more awesome for long distances, add 2 or more, like the AWP from CS.
If brutal doom needs anymore weapons, it should be a machinegun to go along with the chaingun