Wildweasel wrote:True-color is actually a no-go on certain type of older video cards that don't support whatever ZDoom is doing with D3D.
True, but hence why I'm suggesting sprites to be added to the PALVERS. From what I can see, it's essentially checking to see if the game is in True-color mode or not (GZDooM or ZDooM). If it isn't in True-Color mode, use the palette'd version of a texture/flat/sky. Now, if we add sprites, it'll help remove badly palette'd, formerly true-color sprites. Allowing the person who is creating a mod to have both a ZDooM and a GZDooM variant within one download.
Of course, if the consumer desires it, this can be turned off (can PALVERS be turned off via console?).
In the end, it's not really Sprites having True-Color for ZDooM, but True-Color sprites having their own Palette'd version.
.. and as Neuralstunner said, I my self prefer Palette'd display. While working on a particular mod, I am somewhat forced to use GZDooM. I prefer ZDooM, it has a certain charm which can't be matched when it comes down 'shitting' up certain graphics.
(That's a compliment.)