ZDoom Wiki Thread

Discuss anything ZDoom-related that doesn't fall into one of the other categories.

Re: ZDoom Wiki Thread

Postby KPu3uC B Poccuu » Fri Jun 15, 2012 9:37 pm

I changed two ISPs before writing here.
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Re: ZDoom Wiki Thread

Postby randi » Fri Jun 15, 2012 10:35 pm

Well, if you looked at that link I posted, you'll see that there are a whole crapload more than 2 naughty IP addresses in your IP block.
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Re: ZDoom Wiki Thread

Postby KPu3uC B Poccuu » Sat Jun 16, 2012 7:04 pm

What is it now? Still can't complete registration. But my current IP isn't listed on that service.
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Re: ZDoom Wiki Thread

Postby NeuralStunner » Mon Jun 25, 2012 2:07 pm

I'm trying to figure out the exact range of effect for this item. The function code isn't much use to me beyond now knowing the max effect distance, and confirming that "Armor" mode grants 1 HexenArmor (which I already knew from gameplay). What's the random range on Health or Mana?
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Re: ZDoom Wiki Thread

Postby Gez » Mon Jun 25, 2012 2:19 pm

The random number generators of the form "pr_whatever()" return a value between 0 and 255. There's a %50, so you get a result between 0 and 49. So, taking the addition into account, it gives between 50 and 99 health when used by a cleric, 50 and 99 of both mana types when used by a mage, and up to one point of each armor type when used by a fighter. And the range is up to 25 map units.
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Re: ZDoom Wiki Thread

Postby NeuralStunner » Mon Jun 25, 2012 5:03 pm

Gez wrote:The random number generators of the form "pr_whatever()" return a value between 0 and 255.
OK, that's what I was missing. I'll update the wiki page with it, since I think it's relevant enough.

(Note: The Fighter's Incant effect sucks. A piddly AC is nowhere near worth a possible full heal or a huge chunk of ammo. I don't know why Raven overrated the quality of Hexen's armor so much. Hiding them around like rare and powerful treasures, when one piece can barely last a handful of scuffles.)

Incidentally, I always wondered why they used internal methods for the Incant and Icon, but not the Flechette. Thanks to ZDoom's invdrop, it's actually possible to have one class pick up flechettes and distribute them amongst the party with their own effect.
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Re: ZDoom Wiki Thread

Postby Gez » Mon Jun 25, 2012 5:23 pm

They handled all these things the same way; the question is why did ZDoom change the flechettes but not the others.
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Re: ZDoom Wiki Thread

Postby NeuralStunner » Thu Jun 28, 2012 3:35 pm

I wonder why the wiki's been slow as molasses lately? Not just for me, either. :?
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Re: ZDoom Wiki Thread

Postby randi » Thu Jun 28, 2012 3:54 pm

I haven't noticed anything out of the ordinary.
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Re: ZDoom Wiki Thread

Postby Nightfall » Fri Jun 29, 2012 3:29 am

Looks like the diff function is broken. After you try to use it, the wiki won't respond for a minute. The diff eventually comes up, though.
Last edited by Nightfall on Fri Jun 29, 2012 3:37 am, edited 1 time in total.
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Re: ZDoom Wiki Thread

Postby NeuralStunner » Fri Jun 29, 2012 3:32 am

I can get to valid pages by address bar, invalid ones (E.G. typos) will lag for a long while.
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Re: ZDoom Wiki Thread

Postby randi » Fri Jun 29, 2012 7:08 pm

So, apparently the problem was the CheckSpambots extension. I've disabled it for now; hopefully the other anti-spam measures are sufficient.
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Re: ZDoom Wiki Thread

Postby Nash » Sun Jul 01, 2012 9:50 pm

http://zdoom.org/wiki/StrCopy

StrCopy is not a valid function; it's actually StrCpy.
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Re: ZDoom Wiki Thread

Postby KPu3uC B Poccuu » Mon Jul 09, 2012 7:02 am

I still unable to register there.
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Re: ZDoom Wiki Thread

Postby Blue Shadow » Tue Jul 10, 2012 2:12 am

The A_RailAttack and A_CustomRailgun pages are missing the RGF_CENTERZ flag documentation.
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