You could do an inventory hack where altfire serves as a toggle for the barrel spin, and have new Fire and Ready states that send it to the appropriate states depending on whether the "checker" inventory item is held. Some mod I've played lately does this... can't remember if it's Brutal Doom or Hideous Destructor.jpalomo wrote:I'm having trouble making a weapon that functions like the TF2 minigun. I've managed to get it to spin up with alt fire and be able to fire while still holding down the alt fire key, but as soon as I let go it spins down even if I am still holding the primary fire key. Is there any way to check if either fire key is being pressed? A_Refire does not do this (it only checks for the key you initially pressed).
