[WIP] Doom: Evil Unleashed -- announcement

For Total Conversions and projects that don't otherwise fall under the other categories.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
User avatar
Jake Crusher
Posts: 47
Joined: Wed Jul 23, 2008 7:49 am
Location: Who gives a beep from where I am? :)

Re: [WIP] Doom: Evil Unleashed

Post by Jake Crusher »

ShadesMaster wrote:It's coming - can't wait!
Second to that, sir, can't wait to play it!
User avatar
hfc2x
Posts: 646
Joined: Mon Aug 17, 2009 11:37 am
Location: Chule

Re: [WIP] Doom: Evil Unleashed

Post by hfc2x »

Project Dark Fox wrote:I'm more curious if all of those leading zeroes are needed. :lol:
Well, I have to agree that all those zeroes look quite confusing. Fixing the counters is in my TODO list, but it's not one of my biggest concerns.
User avatar
hfc2x
Posts: 646
Joined: Mon Aug 17, 2009 11:37 am
Location: Chule

Re: [WIP] Doom: Evil Unleashed

Post by hfc2x »

Sorry for the double post, but:


What do you think?
BTW, it is nice to see that after many years we finally have bobbing customization options. :D
User avatar
ShadesMaster
Posts: 659
Joined: Thu Jun 12, 2008 2:05 am

Re: [WIP] Doom: Evil Unleashed

Post by ShadesMaster »

I want to see the Pigeon Bob!!!!
User avatar
MisterX
Posts: 14
Joined: Sun Apr 17, 2011 4:40 am
Location: Austria

New IRC Server open.

Post by MisterX »

Hello folks, it's me this time who is doing the updates, since hfc2x means he bumped the thread too many times. :lol:

Anyways, hfc2x has opened a new IRC Channel which is there for questions, suggestions and of course for people who want to lead us a hand in art, mapping etc. Everyone who has interest can join, it is #doomeu on server OFTC.

That's it for now, stay tuned for future updates. :wink:
User avatar
Marnetmar
Posts: 304
Joined: Tue Aug 23, 2011 3:23 pm

Re: [WIP] Doom: Evil Unleashed -- Questions? Join us at IRC!

Post by Marnetmar »

"The man" hasn't authorized me to ask this, but are there any composers out there that think they can imitate Bobby Prince dead-on? If so, we (may some time in the near future) have a job for you :)
User avatar
Zenon
Posts: 562
Joined: Thu Apr 20, 2006 6:05 pm
Graphics Processor: nVidia with Vulkan support
Location: New Zealand

Re: [WIP] Doom: Evil Unleashed -- Questions? Join us at IRC!

Post by Zenon »

Why would you need new music?
User avatar
Scripten
Posts: 868
Joined: Sat May 30, 2009 9:11 pm

Re: [WIP] Doom: Evil Unleashed -- Questions? Join us at IRC!

Post by Scripten »

I would imagine there's a few sections where the default Doom music just doesn't quite fit the atmosphere.
User avatar
RV-007
Posts: 1501
Joined: Fri Sep 02, 2011 9:00 pm
Location: Dying w/ civilization or living after it
Contact:

Re: [WIP] Doom: Evil Unleashed -- Questions? Join us at IRC!

Post by RV-007 »

Will Daisy the bunny be in this project? lol
User avatar
hfc2x
Posts: 646
Joined: Mon Aug 17, 2009 11:37 am
Location: Chule

Re: [WIP] Doom: Evil Unleashed -- Questions? Join us at IRC!

Post by hfc2x »

RV-007 wrote:Will Daisy the bunny be in this project? lol
No. Daisy was something thrown in at the last moment so "Thy Flesh Consumed" made some sense, but it made it even more senseless. Besides, she's the Doom Guy's pet, and since he's loosely based on Buddy Dacote... you get the point.
User avatar
BlueFireZ88
Posts: 1087
Joined: Tue Jan 18, 2011 9:04 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 10
Graphics Processor: nVidia (Modern GZDoom)
Location: Tallon IV
Contact:

Re: [WIP] Doom: Evil Unleashed -- Questions? Join us at IRC!

Post by BlueFireZ88 »

Do you think the PS1 ambient Doom music might work?
User avatar
Zero X. Diamond
Posts: 676
Joined: Tue Dec 22, 2009 12:46 am
Contact:

Re: [WIP] Doom: Evil Unleashed -- Questions? Join us at IRC!

Post by Zero X. Diamond »

That doesn't really mesh with the whole "DOS from 1992" thing.
User avatar
Marnetmar
Posts: 304
Joined: Tue Aug 23, 2011 3:23 pm

Re: [WIP] Doom: Evil Unleashed -- Questions? Join us at IRC!

Post by Marnetmar »

BlueFireZ88 wrote:Do you think the PS1 ambient Doom music might work?
No
User avatar
Marnetmar
Posts: 304
Joined: Tue Aug 23, 2011 3:23 pm

Re: [WIP] Doom: Evil Unleashed -- Questions? Join us at IRC!

Post by Marnetmar »

New starting area

Not exactly the world's funnest card game.
User avatar
Marnetmar
Posts: 304
Joined: Tue Aug 23, 2011 3:23 pm

Re: [WIP] Doom: Evil Unleashed -- Questions? Join us at IRC!

Post by Marnetmar »

Image DOUBLE POST FOR GREAT JUSTICE Image
Spoiler:
Post Reply

Return to “TCs, Full Games, and Other Projects”