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CreatePopup Status, 320, 100, Fade, 0.2, 0.2;
statusbar fullscreen, fullscreenoffsets
{
DrawImage weaponicon, -52, -12, centerbottom;
DrawNumber 3, HUDFONT_DOOM, White, Ammo1, Alignment(right), -72, -27, 0;
DrawNumber 3, BIGFONT, White, Ammo2, Alignment(right), -8, -24, 0;
DrawString SMALLFONT, White, Ammo2tag, -6, -42, 0, Alignment(right);
DrawString SMALLFONT, White, Weapontag, -6, -10, 0, Alignment(right);
DrawString BIGFONT, White, "H:", 2, -15, 0, Alignment(left);
DrawNumber 3, BIGFONT, Yellow, Health, Alignment(left), 24, -15, 0, Orange, 50, Green, 101;
DrawString BIGFONT, White, "A:", 2, -30, 0, Alignment(left);
DrawNumber 3, BIGFONT, Yellow, Armor, Alignment(left), 24, -30, 0, Orange, 50, Green, 101;
DrawKeyBar 9, horizontal, 9, 2, -40;
}
Statusbar PopupStatus, forcescaled
{
DrawShader 320, 100, vertical, 0, 100;
}
At 1920x1080 resolution with both Hud_Scale and ST_Scale set to True, the PopupStatus statusbar does not scale up to the screen, acting as if all scalers are disabled, despite forcescaled being set for it.
