One problem that people are probably running into is that with new zdoom functions getting added, older decompilers (like ListACS) that work for the new zdoom features don't work anymore, or pretty much break if one unknown function comes along.
I compiled something in a new format and seemed to have misplaced the source somehow. Ideally I'd like to get it back by decompiling-- luckily in my case it was just a few lines of ACS code... but if it was much larger I'd have been out of luck.
I can't find anywhere on documentation for reading the bytecode itself. I checked the Hexen specs to see if I could get a headstart, but it just tells you stuff that a programmer already knows/can infer easily. Ideally the plan was to find a file like the Unofficial Doom Specs file which tells you in detail the purpose of the bytes and how to extrapolate usable data from them.
Is there anyway to find documentation on how to read the compiled bytecode? I read somewhere that Randy pretty much redid ACS so I assume the newer ACS may potentially be completely different from Hexen scripts.
