Not much at all I can request for the mod at this point...Veacrius has been polishing this baby since day one, and has done a damn good job in doing so.
I guess I have only three, minor requests. They are:
1) A version with magnum casings, shotshell casings, and other decals and decorations staying a long time (Zdoom already has a high setting for wall decals for the awesome new blood and bullet holes/burn marks.). I want these to stay forever (or atleast how long brutal doom keeps them), my system can easily take it.
2) Reduce the amount of health stimpacks give
by a pinch. They heal just a tad bit too well, three will easily negate my needs for a medkit when my health is in the deep red, that seems a little imbalanced. Or, perhaps, follow up to what that one guy said and make stims work better the more healed you are? After all, they are pretty much only stimulants for little bites or scratches. So, the more hurt you are, the less effective they would be.
3) A marine de-summoner. Refreshes their memory, and allows for easy transportation of your marine buddies. Now they can help you instead of worrying about that imp a mile away, when all you have are your fists, and a pack of
spectres Ninja Pirates want you dead.
But other than that, great job on all the work.
EDIT: Found a minor bug: shrapnel debris can stick onto ceilings. Kind of neat, actually.
Also...playing the brutalized mapset with this mod on the Doom-difficulty setting is not only fun, but infuriating. Now would be a great time for a marine de-summoner...but most die very quickly now anyways, due to contricted movement space.

Nice Ninja Pirates. They remind me of a moving CnD spy, and the Playstation Doom's toxic demon combined.