by Enjay » Sat Jun 09, 2012 2:39 pm
I think the problem is that from the start you are right out in the open and subject to enemy fire right away. Sure there are walls and so on to take cover behind but the openness (which of course some people will like) means that you are just running around at random hoping to happen upon some better firepower before the hordes of enemies that are better equipped than you are reduce you to 0 hitpoints.
One time I thought I'd found something useful as I ran towards a nice looking area but, no, it just sprang a trap that released multiple archviles. When you are on <25 hitpoints and armed only with a pistol and a family of archviles appear, you don't last long. Again, some people like that kind of stuff but, for me, getting in a situation like that less than a minute after starting was not fun.
Personally, I would prefer something a bit more progressive that allows the player to work through the map in a reasonably logical order (while still allowing him the freedom of trying a number of strategies) where the toughness of the fights, and the player's ability to cope with them, increase as the map goes on.