Vaecrius wrote:Tempting, but it seems completely arbitrary to restrict only one weapon this way.
For what it's worth I have changed it so there is nothing to counteract the fact that rockets and grenades don't spawn hitscans in deathmatch, which reduces the one-hit-kill ratio significantly without direct hits. Which at least makes other spawnclasses viable in comparison, though it's still likely OP when longer-term ammo and multiple-mook-targeting considerations aren't an issue.
EDIT: As a side note, E2M9 with this mod is the single most un-fun thing in all of Doom, ever. (runnerups being Icon of Sin and E2M9 generally)
Vaecrius wrote:Further ammo capacity reductions. Also replaced the backpack with black armour until further notice.
Vaecrius wrote:@Ethril: Chaingun capacity was not reduced in this update.
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