Haha, indeed. My aspiration was for a bit of a midpoint between that and a Lucio Fulci-style head explosion effect. (Not much of a mid-point, considering they're both gory as all hell.)Xaser wrote:Scanners!
Brütal Doom v0.18
Re: Brütal Doom v0.15a Hotfix
- Ghostbreed
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Re: Brütal Doom v0.15a Hotfix
There goes my breakfast 
- Abba Zabba
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Re: Brütal Doom v0.15a Hotfix
Another request: change dropped shotgun shell amount to 2 shells (you still get a fully loaded one if it's your first).
- Reisal
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Re: Brütal Doom v0.15a Hotfix
I disagree, this only makes it harder on user created levels that have the player rely on shotgun guys for ammo mainly.Lava Grunt wrote:Another request: change dropped shotgun shell amount to 2 shells (you still get a fully loaded one if it's your first).
- Neccronixis
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Re: Brütal Doom v0.15a Hotfix
Have the skulltag forums been deleted or something because it doesn't seem to work at all? It's been a long time since I commented on the status of this mod. Seems like Sarge is making good progress. How's v0.16 coming along?
Re: Brütal Doom v0.15a Hotfix
There's a Test version 3 out, as far as I can see, but it only works for skulltag (as opposed to zdoom)?Neccronixis wrote:Have the skulltag forums been deleted or something because it doesn't seem to work at all? It's been a long time since I commented on the status of this mod. Seems like Sarge is making good progress. How's v0.16 coming along?
Re: Brütal Doom v0.15a Hotfix
Well, Sarge has a YouTube channel. Just see for yourself.Neccronixis wrote:Have the skulltag forums been deleted or something because it doesn't seem to work at all? It's been a long time since I commented on the status of this mod. Seems like Sarge is making good progress. How's v0.16 coming along?
Last edited by Zombieguy on Sun Jun 03, 2012 9:49 pm, edited 1 time in total.
Re: Brütal Doom v0.15a Hotfix
Yeah, all this time BrutalDooM's been out and you didn't know this?Zombieguy wrote:Well, Sarge has a YouTube channel. Just see for yourself.
How else was he able to get all those videos of all the gory goodness to come on here?
Re: Brütal Doom v0.15a Hotfix
Oh, okay, let me help you. VNeccronixis wrote:Have the skulltag forums been deleted or something because it doesn't seem to work at all? It's been a long time since I commented on the status of this mod. Seems like Sarge is making good progress. How's v0.16 coming along?
Zombieguy wrote:Well, Sarge has a YouTube channel. Just see for yourself.
I already knew. But Neccronixis didn't (I don't think).Boreas249 wrote:Yeah, all this time BrutalDooM's been out and you didn't know this?Zombieguy wrote:Well, Sarge has a YouTube channel. Just see for yourself.
How else was he able to get all those videos of all the gory goodness to come on here?
- Reisal
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Re: Brütal Doom v0.15a Hotfix
I have found out that zombie on zombie infighting isn't 100% the same as before changing their gunfire from hitscan to extremely fast projectiles. Zombies immediately behind one another generally can't hit one another unless there is some distance between themselves and another target.
Re: Brütal Doom v0.15a Hotfix
this is why they invented [wiki=Classes:FastProjectile]FastProjectiles[/wiki].Mr. Chris wrote:I have found out that zombie on zombie infighting isn't 100% the same as before changing their gunfire from hitscan to extremely fast projectiles. Zombies immediately behind one another generally can't hit one another unless there is some distance between themselves and another target.
- southpark2010
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Re: Brütal Doom v0.15a Hotfix
Few bugs I found:
1) If you punch him on Berserk to try and take him as a meatshield, you'll get a Zombieman meatshield.
2) If you kick him to perform a Curbstomp, you can shoot while performing it. Also the Zombieman needs to crawl more often.
3) When you have a meatshield and throw it, you sometimes perform a stealth kill.
4) When you perform a fatality on the Mancubus and leave his ripped open corpse in one place, if you try to chainsaw the corpse, you can't extract the Flame Cannon, instead the corpse explodes.
1) If you punch him on Berserk to try and take him as a meatshield, you'll get a Zombieman meatshield.
2) If you kick him to perform a Curbstomp, you can shoot while performing it. Also the Zombieman needs to crawl more often.
3) When you have a meatshield and throw it, you sometimes perform a stealth kill.
4) When you perform a fatality on the Mancubus and leave his ripped open corpse in one place, if you try to chainsaw the corpse, you can't extract the Flame Cannon, instead the corpse explodes.
- Abba Zabba
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Re: Brütal Doom v0.15a Hotfix
First off: let's face it, 4 shells is just way too much. I've been playing through the brutalized mapset and the first episode should be renamed "Knee Deep in Shells".Mr. Chris wrote:I disagree, this only makes it harder on user created levels that have the player rely on shotgun guys for ammo mainly.Lava Grunt wrote:Another request: change dropped shotgun shell amount to 2 shells (you still get a fully loaded one if it's your first).
It's incredibly easy to kill a sergeant alone with a well-placed, aimed shotgun blast. If it takes you two to kill him, you still get all of your two shells back! If you want to make a profit you have to use better aim.
Think about it. I've found very little use for the shitton of shells you yourself place in your megawad, along with all the zombies and their guns.
Just way too many shells. I feel, however, that the other ammo types are balanced.
Re: Brütal Doom v0.15a Hotfix
I'm not sure if this is a bug or incompletion, but on the v016 test 3, the leg and arm missing dying imps can't be hit as it cries its last bloody tears.
Also, when left on their own, some crawling zombie guys/shotgun guys cry out way too loud and way too long.
Also, when left on their own, some crawling zombie guys/shotgun guys cry out way too loud and way too long.
Re: Brütal Doom v0.15a Hotfix
Hey Sarge, are you waiting for Skulltag to come back up, or did RL stuff get in the way of the new release again?
