This actually doesn't sound too hard to do. If noone else is doing one, I'll give it a try.Captain Ventris wrote:2. I...I would really like someone to make a widescreen-friendly version of the HUD, etc.
Captain Ventris wrote:The on-screen fuzzing effect is sweet, but, again, not widescreen compatible.
This is actually something I've been wanting to do for a while, in the form of an inventory item that, when used, replaces the alt-fire fist with a quick shotgun blast
I'd have to slow the fire-rate way down to make this viable, which I kinda don't want to do since there's already plenty of low-firerate, high-power weapons.
I'm using the same puffs for the weapons that Necrodome itself uses, and swapping them would actually further obscure the Cannon's purpose
Then again, changing it too much might obsolete the Nuke weapon I've added for ST DM, since it does basically what you've described.
I can't really add more on-foot weapons anyway because of how morphing works.
The decor wouldn't make sense in Doom maps
What purpose would that serve? H-V Gun, Chaingun and the always available metal fist already offer more than enough firepower for close encounters.
Why should be the fairly useful Missile Launcher replaced with a weapon that is either going to be completely overpowered or impractical?
That would probably cause a noticeable framerate drop. the Rocket Pod doesn't really have much in common with the SSG, and personally I don't see why it should.
Why is one overscaled missile better than two fairly powerful ones? You seem to operate under the assumption that weapon replacements should be 1-on-1 replicas of whatever weapon they replace.
Being able to exit the Necrosuit is intended to be an emergency feature, so it would make little sense to arm your little guy to teeth. How would he fit all those guns in the cockpit anyway? Also, all the weapons are already replaced, so there's no room for new weapons, anyway.
I'd rather have lots of ammo for the Suit. That's another reason why on foot weaponry isn't that great of an idea.
Again, that would only serve to cannibalize ammo from the Suit weapons.
You do realize that would make most maps look like shit, especially if they use custom decorations. Again, you could always make maps that use Necrodome textures and decor. I would love to try those too.
Zaero wrote:No, I do not. This is already explained for Xaser, and I can clarify which replacements I had in mind if asked.
Anyway, thanks for letting me make those changes myself. Do you really think I would ask Xaser for this if I could do it on my own? I wouldn't. And since its a thread about NecroDoom as far as I know, I think that's the mod to have such an improvements. But you've made the good point Rangaisia: enemy/decor alternations, if done, should be in separate wad/pk3's.
Rangaisia wrote:I think you misunderstood my point. I wasn't suggesting that you could make a separate third party decoration pack, I was suggesting that you could make maps using Necrodome resources. You also did not take my point about custom decorations into account, as evident in your reply to Xaser. Sure, some Necrodome decorations might not look out of place in stock Doom maps. But what about maps that use their own replacements? What might be a sensible replacement for a techpillar might not be for, for example, a cactus.
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