The WIP Thread

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Re: WHAT THE HELL are you working on (WIP THREAD not gossip)

Postby ChronoSeth » Fri May 18, 2012 7:22 pm

Pink Silver wrote:http://dl.dropbox.com/u/7481839/Screenshots/best_althud.gif

Achievement: RARE CANDY x99

:stuppor:
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Re: WHAT THE HELL are you working on (WIP THREAD not gossip)

Postby Kinsie » Fri May 18, 2012 10:54 pm

Niiiice. I've been wanting to make some sort of Missingno-related thing for Reelism...
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Re: WHAT THE HELL are you working on (WIP THREAD not gossip)

Postby printz » Sat May 19, 2012 8:56 am

So far, AutoWolf has been going pretty well. It looks for items or secrets on the surrounding tiles and goes to the nearest, all until the level is cleared, then heads for the exit (preferably the secret one). You can bait this bot by putting jewels on the floor every 5 metres. Combat hasn't been implemented, it's going to be the last. Currently, I'm at the most difficult stage of them all: making it solve pushwall puzzles, like the one below. It has to somehow choose the sequence of pushes with the best obtainable score, preferably by pushing them all (to get the bonus points in floors 1-8). Note that the maze below also contains an invincible monster which should or should not be released, just to pick those extra lives behind (how do I calculate if it's worth it?).
Image
Combat will probably start like this: look for tiles where enemies can see you. If in sight, shoot. If in sight of readied gunmen and unable to shoot, go for the nearest cover (which is easy in Wolf3d's engine). Take chances and run head-on for ammo if low on it. Use the knife corner trick (or don't). I shall see. Doors add delays so they need to be considered dangerous when closed.
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Re: WHAT THE HELL are you working on (WIP THREAD not gossip)

Postby Kristus » Sun May 20, 2012 7:37 am

A model I made for a game (Syndicate Plus style action RTS) that me and a friend was going to make using UDK. He was going to do the technical aspects like coding and I was gonna do the art. Unfortunately, he's not very reliable and the game is pretty much dead in the water.
Image
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Re: WHAT THE HELL are you working on (WIP THREAD not gossip)

Postby printz » Sun May 20, 2012 1:52 pm

My Wolf bot has just finished Episode 1 (Escape from Wolfenstein), with enemies, on Death Incarnate, 39:50 time, 100% all stats :D

He gets beaten by Mutants instantly though. A different tactic needs to be employed against them.

Damn, I wish I could record a video, but my hard disk on this laptop is full :/

When I move this code to a GPL base (either ECWolf or newer Wolf4SDL), I'll make it public.
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Re: WHAT THE HELL are you working on (WIP THREAD not gossip)

Postby Woolie Wool » Sun May 20, 2012 3:10 pm

Image
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Re: WHAT THE HELL are you working on (WIP THREAD not gossip)

Postby Ral22 » Sun May 20, 2012 4:07 pm

From a quick glance, it looks like a voxels version of one of the pistols from Diaz.
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Re: WHAT THE HELL are you working on (WIP THREAD not gossip)

Postby Woolie Wool » Sun May 20, 2012 4:47 pm

Spoiler: Spoiler'd for low-res sanity. -mgmt
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Re: WHAT THE HELL are you working on (WIP THREAD not gossip)

Postby Project Dark Fox » Sun May 20, 2012 5:22 pm

A little consideration for those of us who don't have a resolution larger than 1366x768, please? This is why when I post screenshots they're only 640x480 or something.
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Re: WHAT THE HELL are you working on (WIP THREAD not gossip)

Postby Woolie Wool » Sun May 20, 2012 5:22 pm

Image
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Re: WHAT THE HELL are you working on (WIP THREAD not gossip)

Postby Blox » Sun May 20, 2012 11:44 pm

That pistol reminds me of this thing I did once upon a time: Image
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Re: WHAT THE HELL are you working on (WIP THREAD not gossip)

Postby Ænima » Mon May 21, 2012 6:26 am

What format are GZDoom voxels in and how can I make them? :)
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Re: WHAT THE HELL are you working on (WIP THREAD not gossip)

Postby insightguy » Mon May 21, 2012 9:05 am

how do you even do that?
(I mean what program do you use and how to put it in GZdoom)
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Re: WHAT THE HELL are you working on (WIP THREAD not gossip)

Postby terranova » Mon May 21, 2012 2:46 pm

insightguy wrote:how do you even do that?
(I mean what program do you use and how to put it in GZdoom)

Voxels and SLAB6, i presume.
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Re: WHAT THE HELL are you working on (WIP THREAD not gossip)

Postby TheDarkArchon » Mon May 21, 2012 3:59 pm

Ænima wrote:What format are GZDoom voxels in and how can I make them? :)



KVX format. SLAB6 seems to be a popular Voxel editor.
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