A_JumpIfTargetState(str targetstate, str jumpstate, var chance, int actorpointers)
A_JumpIfTargetState(str targetstate, str jumpoffset, var chance, int actorpointers)
The calling actor will jump to the specified state or offset it its current target is in the specified targetstate. If actorpointers is provided, instead of looking at its current target, it will check the specified actor pointer.
