Heres the code for it, if more is required i will post it.
- Code: Select all • Expand view
Actor XtGrenade
{
PROJECTILE
+FORCEXYBILLBOARD
+CANBOUNCEWATER
//+TELESTOMP
//-NOTELEPORT
-NOGRAVITY
//Radius 5
Radius 11
Height 8
//Height 5
Gravity 0.25
ReactionTime 85
BounceType "Doom"
Speed 20
Damage (10)
Decal "Scorch"
BounceSound "weapons/grenadebounce"
Obituary "$OB_MPGRENADE"
States
{
Spawn:
GREN AA 2 Bright
GREN A 1 Bright
Goto SpawnLoop
SpawnLoop:
GREN A 2 Bright A_SpawnItemEx ("XtGrenadeTrail", Random(-10,10), Random(-10,10))
TNT1 A 0 A_CountDown
Loop
Death:
TNT1 A 0 A_PlaySound ("weapons/explode", CHAN_BODY, 1, 0)
RTEX A 4 Bright A_Explode (100, 128)
RTEX BBBBCCCCDDDDEEEE 1 Bright A_FadeOut (0.05)
Stop
}
}
