brace yourself, 'cuse you better beware
you will face danger so major,
you will be running scared!
Watch yourself around here
brace yourself, 'cuse you better beware
you will face danger so major,
you WILL be running around in terror!"
(Tagline)
"Lis'n up guyz, we're headin' into enemy territoriez, y'hear? We'll need to work togeda. I’ll personally lead y’all. There are minefieldz ‘round da falanster, an' many initiates are scoutin’ da forest, along wit’ those Drones, so be on yer
guardz. We’ll be on our own, guyz, no outsiderz allowed. We can’t let anyone lay their filthy lil’paws on that kinda magic powerz. We’ll be in touch wit’ Mestengo, he iz at da colony, an' will navigate us thru radio communicationz, if he canz. This
operation mustn’t be scrubbed, guyz! No one iz takin’ any chances, no one try to be da hero! Ya got that?
(Twirl's final briefing to his operatives at the fissure gate)
- So once again...the war has started.
- It has never ended, Ritton. Until Vibeke arrives home, this war will NEVER end!
(Alliance operatives among each other in the colony)
Welcome everyone!
The development of Tristania3D was a big success, make no mistakes - quite many people have downloaded and completed Tristania3D so far, even the band itself was extremely pleased when I personally presented their own computer game at October 2, 2011. And now...the fans of the band keep asking me about a sequel for the game, a second part. After many debates, we have finally agreed to create a sequel, under modern, 24 bit environment - this shall be Tristania 2.

And what was Tristania3D?
Well, Tristania3D is a dark-gothic themed first person shooter developed under EoD engine, and is about the famous Norwegian band Tristania, and the former female singer of the band, Vibeke Stene. I would not want to get into the details too deeply here, if you are interested in Tristania3D, you may freely download it from my webpage, with the story and everything in it. The game's soundtrack was also uploaded to Youtube after the development. Although EoD engine was sort of "OK" for such freebie indie game project, we feel that it shall be less than insufficient for a sequel, especially because many fans of the game had complaints about the rudimentary graphics and game mechanics they experienced. If we were about to make a sequel, we have to use a modern ,sophiscated engine.
We have agreed in the ZHexen or GZHexen engine (Hexen using ZDoom or GZDoom) should be just perfect for a quality indie game we're planning to make, with real 3D support, many different levels, negligable limits, and many great possibilities what a great band such as Tristania deserves.
Tristania 2 is planned to be a high quality game using the features already in Hexen + adding some new ones. There are VERY few great dark-gothic games (Limbo is one of them), so this kind of PC game theme is quite untouched so far, so if we can work together, I truly feel Tristania 2 will be a towering success - even compared to today's standards.
Tristania 2 shall offer many great features, these are (but not restricted to):
- Three selectable characters as opposed to one: Vibeke, Anders, Einar, with own campaigns for each.
- Outstandingly wonderful dark-gothic atmosphere with weather effects
- Brilliant sounds and music
- Extremely intelligent enemies
- 20 levels for each character, plus 5 secret levels with various unique themes.
- Various landscapes, including desert, icy, The Mist, cathedral and forest.
- Tons of secret areas and Easter-Eggs!
- Seven different weaponz for each character - that'll be 21 alltogether. This includes close combat weapons (Vibro Blade, Thermic Lance), conventional weapons (Kruger, Reason, DT, Z-Type, FG42 paratroop rifle, Sabrine MK4 series), energy weapons (Prism rifle, Pulsar rifle, Sonic Oscillator), heavy weapons (Missile launcher, Pershing cannon, Solitar, Mortar), and of course, superweapons (Photon cannon, PWT Disruptor Launcher, Incinerate!!!).
- Lots of useful items, such as Artifacts, portable bottles of absinthe, talismans, fissure defenses, Nova, Sandhog, and much more!
- Exciting storyline!
Since Tristania 2 shall be more modern than its predecessor was, and the ZHexen/GZHexen engine has more possibilities, there shall be more features. During that time I was working on Tristania3D, I managed to stack up ENORMOUS amount of resources - more than 25000 different walltypes and 4000 static objects. Plus, I'm also working on the soundtrack of Tristania 2 right now (apart from the songs which are performed by the band). I have mastered my skills on graphics, sounds, music, and level editing. My life-long friend also has knowledge in map editing and action scripts, so the great majority of the game - 80% - shall be single-handedly put together by me.
This is why I am writing this - I can do simply everything, excluding one thing - the programming.
I have absolute zero knowledge in programming and the "decoratedshit" which ZHexen and GZHexen uses, therefore I am requesting the assistance of experienced and talented programmers here in this forum, who can program the desired features into the engine flawlessly. I have absolutely no talents in DECORATE and programming, so in this aspect, I have to rely on you. Most of the features have been successfully solved under EoD engine, which is a lot dumber than this one, so I see no reasons why couldn't they work under a LOT more advanced engine. In short, I can do everything except the programming - for that, I shall need to recruit people who are experted their skills in it. Once all the desired features have been implemented, and the game is working without problems, I can do the rest all by myself. So, if it's not a problem, I must ask someone else for the remaining 20% of the game. I am 100% sure together we shall create a marvelous sequel for Tristania3D.
If you are interested, send a PM, and I shall describe the feature list, what needs to be done.
"However, every legend has the habit of concealing a grain of truth..."
CURRENT PROGRESS:
- Storyline: 100% completed
- Ingame graphics: 80% completed
- Wall/floor/ceiling graphics: 93% completed
- Static objects graphics: 62% completed
- Enemies graphics: 45% completed
- Weapon handling graphics: 40% completed
- Sounds: 74% completed
- Music: 56% completed
- Level editing: 0% completed
- Programming and coding: 0% completed
