Nero wrote:I got a new question though, is there some way to make the bullet decals show up on an actor like they do on a wall?
NeuralStunner wrote:If making a hitscan blocker, also make sure to use NODAMAGE. Otherwise when the default health runs out, it "die". (Though I'm not 100% whether this can actually happen without a valid Death state. Hexen's coniferous trees avoid dying to anything but fire by only having a Burn state...)
Nero wrote:As of now, considering that there aren't a whole lot of crates in my maps, I think the best bet is to go back and just replace the sector-based crates with models. That way I don't have to worry about some boxes showing decals and some not. Wooden or cardboard textured crates I think I'll look into animating, giving me something simple to learn animation on.
P.S. Any tips on animation are welcome!
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