Doom sprites HD (8x) version v03 released

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Re: Doom weapons and enemies sprites HD (8x)

Postby NightFright » Thu Apr 26, 2012 11:07 am

It simply looks as if the pants were red in general, especially from a distance. Dominating color needs to be black. :)
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Re: Doom weapons and enemies sprites HD (8x)

Postby yaheshua » Wed May 02, 2012 12:04 am

Hey,
I'm sorry for not advancing much in this project, but work, family and girl have managed (succesfully, i have to say) to take my time entirely. Anyway, i started work on the "pain" frames. It's a bit slow not only for my "time - got - stealed", but also because since the angle of the armor changes, i have to redraw the set. Here is the first frame, hope you like it.

pain_prueba.png
pain_prueba.png (40.49 KiB) Viewed 1073 times
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Re: Doom weapons and enemies sprites HD (8x)

Postby Dan50 » Wed May 02, 2012 12:17 am

Looks great :D
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Re: Doom weapons and enemies sprites HD (8x)

Postby Marnetmar » Thu May 03, 2012 11:04 am

Face etc. looks really blurry and the blood still looks like spraypaint.
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Re: Doom weapons and enemies sprites HD (8x)

Postby jpalomo » Thu May 03, 2012 12:59 pm

There is a slight tint of cyan on the top-left part of the armor (the shotgun guy's right shoulder). Other than that it looks pretty good for body armor.
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Re: Doom weapons and enemies sprites HD (8x)

Postby thief666 » Sat May 05, 2012 9:40 pm

hey,
great pain frame yaheshua.

I am also working in "stolen time" right now. And decided to hold putting this shotgun guy into game until you done with it (not necessairly all-done but at least with missing pain and death frames).
In meantime I am:
1) adding secondary HD elements to IMP,
2) making LOST SOUL,
3) trying different versions of DEMON
3) trying to contact SalmonGod to get his agrement to use his CACODEMON (he has render=all frames - i think its looking OK)
i cannot find email to this guy, dont know what to do...
4) also finished heads for shotgun guy and zombieman (different look) and I am trying different versions of demon, here is one of then newset.
5) trying HD weapons
AND THIS IS MOST IMPORTANT ->
6) I am merging DoomEnhanced with weapons from BeautifulDoom, and changing some code so Ill get:
smooth weapons,
body-thuds,
player footsteps different for each surface !!!! :)
and monster footsteps - not annoying - for small monsters audible only when very close.
its already working but in separate files

here is pic illustrating some of the things ive mentioned:
Image
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Re: Doom weapons and enemies sprites HD (8x)

Postby SamVision » Sat May 05, 2012 11:50 pm

I think I will have nightmares
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Re: Doom weapons and enemies sprites HD (8x)

Postby The Zombie Killer » Sun May 06, 2012 12:16 am

I'm sorry, but I'm just not liking that cacodemon, it looks, weird, there's just something about it. Apart from that, I'm lovin' the work so far, I can't wait for the release!

-MBF
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Re: Doom weapons and enemies sprites HD (8x)

Postby terranova » Sun May 06, 2012 2:49 am

If you took a closer look at it, there's a munched bit of a sig next to it. He's merely using it as a base and it's not his own work.

If you took a read at the previous pages, you would've seen the model in its entirety.
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Re: Doom weapons and enemies sprites HD (8x)

Postby The Zombie Killer » Sun May 06, 2012 2:50 am

If you took a closer look at it, there's a munched bit of a sig next to it. He's merely using it as a base and it's not his own work.

If you took a read at the previous pages, you would've seen the model in its entirety.


I noticed the signature there, also, I've seen the other pages too. I was just saying that I didn't like the look of it .

-MBF
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Re: Doom weapons and enemies sprites HD (8x)

Postby Blox » Sun May 06, 2012 3:28 am

oh god what did you do to our shotgun masterpiece
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Re: Doom weapons and enemies sprites HD (8x)

Postby Marnetmar » Sun May 06, 2012 9:48 am

Looking much better, although I'd really just ditch using that 3D model as a base for the cacodemon.

Imp and Lost soul are looking great, but the Imp's legs still look a bit blurry. Perhaps adding some blemishes here and there could fix that? Pinky Demon's legs need a ton of work.
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Re: Doom weapons and enemies sprites HD (8x)

Postby Blade3327 » Sun May 06, 2012 9:31 pm

That Lost Soul looks absolutely sick. Don't change a thing.
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Re: Doom weapons and enemies sprites HD (8x)

Postby Henery » Sat May 12, 2012 1:55 am

Imp,Demon and especially Lost Soul are looking very good.Looking at Lost Soul's skull makes me wonder how scary Revenant would look.
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Re: Doom weapons and enemies sprites HD (8x)

Postby Lord Misfit » Wed May 16, 2012 8:21 pm

Lost Soul actually looks a bit scary now. Before, they just looked lulz when charging at you. XD
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