[SPRITES] Spriting Carnival!!

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Re: [SPRITES] Spriting Carnival!!

Postby UnTrustable » Fri May 04, 2012 10:10 am

Ravick wrote:
amv2k9 wrote:
Ravick wrote:*Pain Elemental biting zombie*

That looks tailor-made for a BD fatality; I can just Imagine a PE biting the player's head off, then turning towards the camera to cough it up as a Lost Soul.

Hehe, Mark saw these sprites on Facebook and said it was "interesting." I think some sort of fatality for the EP is coming! XD

I'm thinking in make an idle state for my PE, making sometimes player found they eating. I'm also think in making they trow the corpse at targets or something like that.
UnTrustable wrote:Not sure whatever i have now in my head is even possible.... :twisted:

*Afraid!*

Dont be :twisted: ... but anyways, let me reveal my idea, because i dont think its doable or at least, not by me... certainly not now, now that im very busy with making rotations about Wolfenstein 3D bosses...
but i was thinking something along the line, when an archvile bumps into a dead corps, and has a heal state, the Archvile revives the dead corpse, now...in some
way when a pain element bumps in the same way into a human corpse, it activates its heal state too, but instead of reviving it starts to eat their heads off, and spits out, or leaves a headless corpse on the ground....
That was basicly all, but since i dont have to time to do figure this out if its even possible to make so, maybe its a nice idea for some other more skilled decorators than i am.

1 rotation about Grethel or Gretchen, depending with what name you grew up with....
Ofcourse when you have the A-rotation you automaticly have the C-Rotation aswell, except you have to mirror the A1 and the A5 image and save it as C1 and C5....
Something i did wrong about Hans Grosse at that time...
Image
What a few days sitting sick at home can do for the Doom or Wolfenstein community :P :P :P :wink:

EDIT: maybe its even better to make my own topic or so about them....??
Last edited by UnTrustable on Fri May 04, 2012 11:47 pm, edited 1 time in total.
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Re: [SPRITES] Spriting Carnival!!

Postby Ravick » Fri May 04, 2012 12:39 pm

It can be done with the new command A_radiusgive! :D All what is needed is sprites of that fat brown ball catching the corpse from the ground, but I have no idea how it could do that. With mouth? Arms?

Btw, her rotation 7 has some gray behind the boot. Is it supposed to be like this? I did not understand that. o.õ
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Re: [SPRITES] Spriting Carnival!!

Postby Globe » Fri May 04, 2012 1:08 pm

Ravick wrote:Btw, her rotation 7 has some gray behind the boot. Is it supposed to be like this? I did not understand that. o.õ

That's the gun in her right hand.
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Re: [SPRITES] Spriting Carnival!!

Postby UnTrustable » Fri May 04, 2012 3:23 pm

LEFT hand hahahah ! But yeah, its the gun that comes above her leg...
It suprises me, that nobody saw her right heel of her foot on the fifth rotation not being upwards a little bit, like all the rest of her rotations...
To be honest, i just saw it now too.... so, no shame to others.... :P :wink:
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Re: [SPRITES] Spriting Carnival!!

Postby zrrion the insect » Fri May 04, 2012 4:09 pm

Just a little mash-up.
Nailgun.png
Igpack+Z86's nailgun
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Re: [SPRITES] Spriting Carnival!!

Postby UnTrustable » Fri May 04, 2012 11:34 pm

Cool gun.... awhole lot better and nicer than i got used to the quake nail gun.

I got myself inspired by the alternate deaths requests.... so...
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Re: [SPRITES] Spriting Carnival!!

Postby Project Dark Fox » Sat May 05, 2012 12:41 am

That's really neat!
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Re: [SPRITES] Spriting Carnival!!

Postby UnTrustable » Sat May 05, 2012 5:34 am

Ravick wrote:It can be done with the new command A_radiusgive! :D All what is needed is sprites of that fat brown ball catching the corpse from the ground, but I have no idea how it could do that. With mouth? Arms?

A_RadiusGive? Thats indeed a new one. what does that do? Bouncing up things from the ground?
THAT would also be a great idea for a weapon of mine.... :twisted:

EDIT: Ah, never mind, i already see it... but it could be handy for other things as you mentioned, Ravick.
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Re: [SPRITES] Spriting Carnival!!

Postby Enjay » Sat May 05, 2012 6:27 am

UnTrustable wrote:Image

Her face looks a bit masculine - almost like her brother in drag. But then, I suppose she always did. Good to see these rotations coming along.
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Re: [SPRITES] Spriting Carnival!!

Postby Ryan Cordell » Sat May 05, 2012 10:11 am

That's how she always looked, yeah. No changing that. :P
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Re: [SPRITES] Spriting Carnival!!

Postby ItsNatureToDie » Sat May 05, 2012 7:54 pm

Polishing up the Doom wave for it greatly needs it. Here it is so far.
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DooMWave Reboot.PNG
break out the marshmallows.
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Re: [SPRITES] Spriting Carnival!!

Postby Blox » Sun May 06, 2012 3:56 am

Break out the marshmallows? Okay.
Image

..Should've probably smoothed that background stuff out before doing it. OH WELL
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Re: [SPRITES] Spriting Carnival!!

Postby Enjay » Sun May 06, 2012 4:54 am

Looks good. :yup:

If all this effort is going in to making them look nice and spiffy, why not add the far edges of the arms too so that it is properly widesreen compatible? It seems a shame not to.
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Re: [SPRITES] Spriting Carnival!!

Postby DOOMERO-21 » Sun May 06, 2012 9:11 am

i was just editing the cyberdemon for a megawad project.
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CBDME8.png
CBDME8.png (154.78 KiB) Viewed 429 times
CBDME1.png
CBDME1.png (135.57 KiB) Viewed 429 times
CBDMA1.png
CBDMA1.png (139.03 KiB) Viewed 429 times
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Re: [SPRITES] Spriting Carnival!!

Postby XutaWoo » Sun May 06, 2012 9:55 am

...Care to explain what you changed? I can't see any differences.
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