randi wrote:Now we just need to check with Windows 98.
Gez wrote:Linux: ? any minimal kernel version?
Gez wrote:Processor: Pentium? How low can we go and still have it accept to run? How much higher to add "at an acceptable speed" to the previous question?
The Ultimate DooMer wrote:"And now on to Scenes We'd Like to See...and up first this week it's...Unlikely things to see on a (G)ZDoom changelog."
leileilol wrote:font screw for the startup console
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// Get monitor info from GDI for more details. Windows 95 apparently does not have
// the GetMonitorInfo function. I will leave this like this for now instead of using
// GetProcAddress to see if it's still worth worrying about Windows 95 support.
// (e.g. Will anybody complain that they can't run ZDoom anymore?)
Blzut3 wrote:I think this pretty much proves that no one is using ZDoom on Windows 98/ME
Shh! They'll hear you!leileilol wrote:It's only a matter of time before someone sees this and eliminates it further (like going VS9/VS10)
Blzut3 wrote:I think this pretty much proves that no one is using ZDoom on Windows 98/ME.
- dropped all support for OpenGL versions lower than 3.3. Nobody in their right mind would play a hardware accelerated game on such outdated hardware anymore and it only complicates the code.
TheDarkArchon wrote:You're not a bald Irishman, stop pretending you are
The Ultimate DooMer wrote:And tbh the only wads that require a beefy PC are a few GZDoom wads with lots of detail etc. so removing that support would further diminish the userbase.
- Ditched the classic raycaster for Vavoom's polygonal renderer, the most advanced software renderer for Doom around! 2016 hardware can't handle it anymore somehow and you're just going to have to deal with it!
leileilol wrote:in that case...the most advanced software renderer for Doom around!
This laptop's from 2002, and I can't afford to get anything better. Can still run Starcraft 2, though.Graf Zahl wrote:I somehow doubt that many fans of hardware rendering still have such old computers.
- Added Doomguy 2000's submission of A_CrashGame.
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