I have tried to remain faithful to how the features worked in the original Batman Doom, but some things have been very difficult to replicate.
Most of the game is playable and skulltag compatible for multiplayer.
Current known issues:
Teleport freezes player for 1/2 second
Map03 Killer Croc gets stuck about 50% of the time
Map07 End door never opens
Map15 fire sounds get a bit much
Problems occur due not actors not being infinity tall for collision
Map31 secret access inaccessible
Chairs had the wrong death sound
Blue key dropped in multi-player now stays
Fixed Penguin robots not have explosion sounds
Fixed flame projectiles where not bright
Fixed Two Face did not triggering tag 666 on death
Floor Fire radius set to 1 to reduce stuttering in Skulltag
The batarang is thrown too rapidly compared to the original.
The Bane-gloves had too much kickback.
Got Final Glove to work more similar to original batman doom (you can now fail by switching to other weapons in the standard patch, in the plus patch it remove all other weapons instead)
Ammo counts for weapons where off
Patch 0.4 Standard http://www.humenet.net/BatDoom/BatDoomPatch04.pk3
Patch 0.4 Plus http://www.humenet.net/BatDoom/BatDoomPatchPlus04.pk3
Patch 0.3 http://www.humenet.net/BatDoom/BatDoomPatch03.wad
Patch 0.2 http://www.humenet.net/BatDoom/BatDoomPatch02.wad
Patch 0.1 http://www.humenet.net/BatDoom/BatDoomPatch01.wad