- Will now install spyware on launch to support further development
- Will now install spyware on launch to support further development
- Direct3D 11 backend added
- OpenGL support is officially deprecated because AMD is a big shit!!!!
- OPL Synth emulation removed because it is also a big shit and those who use it need help
- Linux and Mac support removed
- Support for RGB232 textures added
- Uhhh... yeah. Nobody minds a "square 1" rewrite do they? Who'd have thought we could lose ALL of the code and backups afterall...
leileilol wrote:[list]
[*] Direct3D 11 backend added
[*] OpenGL support is officially deprecated because AMD is a big shit!!!!
- Added detailed physics calculations for all basic particles. CPU? What CPU?
Added dancing doomguy button as per popular request
Removed support to GCC compiler, as it has become an utter shit with the C++11 implementation
- Recoded the entire source in C#. It no longer runs.
- Implented Vavoom-style ingame node/vis builder.
- Removed DECORATE support to prevent shitty randomizer mods
- Added your posting.
- Added Doomguy 2000 as a developer
All actor properties rewritten by a team of highly trained monkeys in hopes of better actors.

-ZDoom now requires the .NET Framework 3.5 or later to run. Linux Port? whats that?
-In order to prevent piracy, ZDoom will now check your IWAD's unique signature against its verification server every 2 minutes. As a consequence, it is impossible to play the game without an active internet connection
-ZDoom config file removed due to people losing their settings accidentally when you do stupid things with the filesystem. All settings will now be stored in the windows registry. Doom on a thumb drive? What do you mean?
-Added 4 new DLC packs which add new powerful weapons to ZDoom's multiplayer. Weapons include the BFG 15,000, the 4-Barrel shotgun, the Sup3r Chaingun and the Chain Fist, among others
-All enemy health and dropped items are now randomised to give a more realistic feel
-Support for PWADs removed. Instead, a neew online submission system for maps has been implemented, and the best ones will be chosen and included in future DLC packages.
-ACS replaced with Java for easier coding
-All HUD elements will now be positioned using HTML and CSS rather than HUDINFO lumps
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