[W.I.P.]CastleDoomia:TheStoneOfDawn

For in-development or completed ZDoom projects
Forum rules
Got a cool project idea but nothing else? This forum is NOT for you! Put it in this thread instead!
Please read the full rules for more details.

Have you any interest in Castledoomia?

Yes, cant wait for it to be created!
4
50%
No, i dont want it to be in DooM!
1
13%
What the hell are you talking about?!
3
38%
 
Total votes : 8

Re: [W.I.P.]CastleDoomia

Postby Cutmanmike » Tue Nov 18, 2008 11:10 am

XutaWoo wrote:And the pink Ghouls!


NOOO I won't have that
User avatar
Cutmanmike
Not dead
 
Joined: 06 Oct 2003
Location: United Kingdom

Re: [W.I.P.]CastleDoomia

Postby Gen51 » Tue Nov 18, 2008 12:17 pm

Relax ghouls wont be in alpha the location they may(!)be is one of the latest in mod
I thought i make 3-5monsters for alpha.But its so boring to make monsters you need a lot of sprites and all omg.Making weapons a way easier.Anyway alpha will be.
Stay tuned
User avatar
Gen51
 
Joined: 12 Jul 2008
Location: Russian Federation

Re: [W.I.P.]CastleDoomia

Postby XutaWoo » Tue Nov 18, 2008 5:25 pm

Cutmanmike wrote:
XutaWoo wrote:And the pink Ghouls!


NOOO I won't have that

I mean from the first Castlevania, the first enemy. :P

Those were probally zombies but they look more like ghouls to me.
User avatar
XutaWoo
one day when going to see the rabbit, there was a previous visitor ...
 
Joined: 30 Dec 2006
Location: beautiful hills of those who are friends

Re: [W.I.P.]CastleDoomia

Postby Gen51 » Sun Dec 21, 2008 3:17 pm

Alright i am here at last.Mod still WIP(not abadoned).Just dont have alot time to spare for adding features to mod. :(
Alpha still at work.Maybe i publish it soon.Screenshots will be soon on next week
User avatar
Gen51
 
Joined: 12 Jul 2008
Location: Russian Federation

Re: [W.I.P.]CastleDoomia

Postby Gen51 » Tue Dec 23, 2008 2:09 pm

Here 1st screen of new things i added others will be soon.
Image
User avatar
Gen51
 
Joined: 12 Jul 2008
Location: Russian Federation

Re: [W.I.P.]CastleDoomia

Postby Phucket » Tue Dec 23, 2008 4:19 pm

Hasuak wrote:holy POOP, please fix those sprites!


You have learned nothing.
User avatar
Phucket
Oh lawdy
 
Joined: 01 Dec 2007

Re: [W.I.P.]CastleDoomia:TheStoneOfDawn

Postby Gen51 » Wed Dec 24, 2008 4:26 pm

Nothing you say?!
You think i just drawed that sprite?I screened it from one mod.Thats the best ZDoom can make from 3d models.Want something better-go to GZDoom
I think its useless to make this mod for you.I see only 1 man from community interest in this so i abandone community part.This mod will be maked only for myself.See you.
User avatar
Gen51
 
Joined: 12 Jul 2008
Location: Russian Federation

Re: [W.I.P.]CastleDoomia:TheStoneOfDawn

Postby Phucket » Wed Dec 24, 2008 4:36 pm

Gen51 wrote:Nothing you say?!
This mod will be maked only for myself.See you.


K, and no I don't think you just drew the sprite. I know a shitty model rip when I see one, but the fact that it is a model rip doesn't automatically excuse the fact that it looks like you printed a picture of a model out, vomited on it, scanned it, and then put it in a doom wad. It wouldn't be that hard to clean it up and make sure it fits with the Doom pallet nicely.
User avatar
Phucket
Oh lawdy
 
Joined: 01 Dec 2007

Re: [W.I.P.]CastleDoomia:TheStoneOfDawn

Postby wildweasel » Wed Dec 24, 2008 6:55 pm

Gen51 wrote:Thats the best ZDoom can make from 3d models.

I dispute that. There are some damned good model-ripped weapons out there - not to toot my own horn, but look at wwhc-diaz, specifically the RPK (modified Soldier of Fortune 2 AK-74), the RPG-7 (mostly unmodified Half-Life model replacement), and the P50 handgun (a Counter-Strike model replacement, heavily modified, if I remember right).
User avatar
wildweasel
...huh.
 
Joined: 15 Jul 2003
Location: Non-euclidean space

Re: [W.I.P.]CastleDoomia:TheStoneOfDawn

Postby Enjay » Wed Dec 24, 2008 7:06 pm

Also, if you think that "the best Zdoom can do" really isn't that good, then you should use another method or spend time touching up the sprite to make is good enough for you to call good. Don't just accept any old screen grab because its "the best Zdoom can do" because it isn't.
User avatar
Enjay
The Force is strong with this one.
 
Joined: 15 Jul 2003
Location: Scotland

Re: [W.I.P.]CastleDoomia:TheStoneOfDawn

Postby jazzmaster9 » Tue May 01, 2012 5:50 am

well an FPS Castlevania has been "semi-proven" with a wolfenstein 3d mod called "Project X".
User avatar
jazzmaster9
Would You Kindly play more DooM?
 
Joined: 19 Apr 2012

Re: [W.I.P.]CastleDoomia:TheStoneOfDawn

Postby TheDarkArchon » Tue May 01, 2012 6:58 am

Cool story, bro. Now, if only you didn't bump a thread that's 3 AND A HALF YEARS OLD...
User avatar
TheDarkArchon
This, ladies and gentlemen, is glee
 
Joined: 07 Aug 2004
Location: Some cold place

Re: [W.I.P.]CastleDoomia:TheStoneOfDawn

Postby wildweasel » Tue May 01, 2012 9:50 am

Seriously, learn what topic bumping is and stop doing it to these old, dead threads...
User avatar
wildweasel
...huh.
 
Joined: 15 Jul 2003
Location: Non-euclidean space

Previous

Return to Projects

Who is online

Users browsing this forum: Big C, Bing [Bot], devildemon, Malv Zombie and 12 guests