Currently, the MapInfo flag gives you one option: Monster + damage velocity = death. (And judging by code comments, completely intentional.)
I know we already have (at least) 3 different fall-damage modes for players, could there be an additional option to subject monsters to whatever falling calculation the player is under? (If one isn't set for players, it would default to Hexen style I guess.) This wouldn't affect compatibility, but would make the effect less silly.
