Alternative Monster Falling Damage

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Alternative Monster Falling Damage

Postby NeuralStunner » Sun Apr 29, 2012 10:37 pm

Currently, the MapInfo flag gives you one option: Monster + damage velocity = death. (And judging by code comments, completely intentional.)

I know we already have (at least) 3 different fall-damage modes for players, could there be an additional option to subject monsters to whatever falling calculation the player is under? (If one isn't set for players, it would default to Hexen style I guess.) This wouldn't affect compatibility, but would make the effect less silly.
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Re: Alternative Monster Falling Damage

Postby Xtyfe » Mon Apr 30, 2012 10:38 am

I was not aware it was like this :O Has my vote then
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Re: Alternative Monster Falling Damage

Postby Gez » Mon Apr 30, 2012 10:54 am

The function is this:

Spoiler:


It seems a bit bogus to have an if/else thing going on to then ignore it entirely. I think the line with the "always kill 'em" comment is a bug. If it were really intended, then I suppose the if/else thing would have been commented out or deleted entirely.

That said, it's like that in the vanilla Hexen code too:
Spoiler:
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Re: Alternative Monster Falling Damage

Postby Graf Zahl » Mon Apr 30, 2012 12:57 pm

This was a clear case of the original code not working so a last minute hackaround was added. Just for the laugh, comment it out and watch the ettins survive some drops into the (not so) deep chasms.
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Re: Alternative Monster Falling Damage

Postby NeuralStunner » Mon Apr 30, 2012 2:51 pm

For Ettins and laughs, I allow them to cross over the battlements in Map01. Splat. :P
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