ÆoD (patch 6.02 (01-22-12))

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Re: ÆoD (patch 6.02 (01-22-12))

Postby dronord » Wed Apr 18, 2012 7:39 am

does anyone have download link to AEOD v 2.4 and AEOD 1 - first version (if it was) ?
i want to try them in Chillax.wad :)
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Re: ÆoD (patch 6.02 (01-22-12))

Postby NickPerrin » Fri Apr 20, 2012 9:49 am

Can't seem to get the download from the "main package" link anymore (http://www.sendspace.com/file/bun9am).
The coding package works fine.

Anyone got a working mirror for this? Never tried it yet.
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Re: ÆoD (patch 6.02 (01-22-12))

Postby Zombieguy » Fri Apr 20, 2012 10:41 am

NickPerrin wrote:Can't seem to get the download from the "main package" link anymore (http://www.sendspace.com/file/bun9am).
The coding package works fine.

Anyone got a working mirror for this? Never tried it yet.

Why wasn't this uploaded to mediafire in the first place?
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Re: ÆoD (patch 6.02 (01-22-12))

Postby DBThanatos » Fri Apr 20, 2012 1:42 pm

Lightplayer wrote:Ennemies such as the one in mock2 map 29, which are supposed to not behave normally. With AEOD 6, they don't spawn at all.


That's expected. Like I ALWAYS said, AEoD is for vanilla mapsets. Not for any port specifc ones. If it worked before, that's fine for that version, but again, this whole thing isnt planned nor supposed to work with sourceports-maps. So, dont expect that to change at all.


dronord wrote:does anyone have download link to AEOD v 2.4 and AEOD 1 - first version (if it was) ?
i want to try them in Chillax.wad :)

V2.4 was uploaded some time ago, but the link is probably dead already. I'll re-upload that when I have a chance. Now, as for v1, I have been unsuccessful to find it in my files. I havent lost hope, but Im not sure I'll ever find it.

NickPerrin wrote:Can't seem to get the download from the "main package" link anymore (http://www.sendspace.com/file/bun9am).

Odd. It works for me.

There is a mirror in the 1st page, but is for megaupload... so, yeah, dead end. I should delete it already.

Zombieguy wrote:Why wasn't this uploaded to mediafire in the first place?

Because is nobody's obligation to do so, and because I uploaded it where I could.

If you want to provide a mirror, feel free to do so, but dont come saying it like it was my (or anybody's) obligation to do it.
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Re: ÆoD (patch 6.02 (01-22-12))

Postby Zombieguy » Fri Apr 20, 2012 1:51 pm

I might try to provide a mirror later. Forgive my strong curiosity.
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Re: ÆoD (patch 6.02 (01-22-12))

Postby DBThanatos » Fri Apr 20, 2012 1:53 pm

Curiosity? I might have misinterpreted that as a complaint. Heh.

The time I did try to upload it there, because I did try, it simply froze up right at the beginning. The upload froze, not the page. I tried a couple more times, but nothing. Do they have a limit for the file size? I dont remember anymore.
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Re: ÆoD (patch 6.02 (01-22-12))

Postby Zombieguy » Fri Apr 20, 2012 1:58 pm

DBThanatos wrote:Curiosity? I might have misinterpreted that as a complaint. Heh.

Nah, I try to avoid stuff like that. :)

DBThanatos wrote:The time I did try to upload it there, because I did try, it simply froze up right at the beginning. The upload froze, not the page. I tried a couple more times, but nothing. Do they have a limit for the file size? I dont remember anymore.

I think it's about a 400 MB limit.
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Re: ÆoD (patch 6.02 (01-22-12))

Postby NickPerrin » Fri Apr 20, 2012 1:58 pm

DBThanatos wrote:Odd. It works for me.


Nevermind, got it working. Must have been high traffic or something, makes Sendspace nervous. Probably from all the new PC Gamer AeOD fangirls downloading it :lol:
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Re: ÆoD (patch 6.02 (01-22-12))

Postby Ethril » Sun Apr 22, 2012 12:33 am

Lightplayer wrote:Ennemies such as the one in mock2 map 29, which are supposed to not behave normally. With AEOD 6, they don't spawn at all.


mock2

well, there's your problem. :P
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Re: ÆoD (patch 6.02 (01-22-12))

Postby Major Cooke » Sun Apr 22, 2012 7:07 pm

dronord wrote:
Dronord: No. We absolutely mean it. No more bestiary monsters. PERIOD.


Major, Sir! I meant the idea of Player-Classes itself. The variety of Player abilities (the idea of variety of ranged player abilities depended of Player Classes) - ranged jump, resistance etc. not bestiary or any other determined classes of monsters.
for example : Medic, Soldier, Ninja or smth like this.

I just want to give an idea to to increase the variety of gameplay :)


Those which we originally had were gimmicks from the start. I can't tell what went out faster, the bestiary monsters or the player alternatives...

And making it so we have a ton of classes only calls for more needless balancing, which we really don't want to do.

Lightplayer wrote:I noticed that there is a problem with "cutscene actors" spawning improperly in this version, which did not happen in V5.

Otherwise, just finished both Hell Revealed wads in monster mayhem mod, this was simply amazing. Keep up with the good work.


This falls in line with Mock 2 as addressed by DBThanatos. But don't give up hope yet. I'm working on an addon, but it all depends on the status of a certain coded suggested feature I'm waiting on to be accepted.

Keep checking back monthly.
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Re: ÆoD (patch 6.02 (01-22-12))

Postby Cyberdemon2006 » Fri Apr 27, 2012 8:17 pm

Happy Birthday to DBThanatos! :D

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Re: ÆoD (patch 6.02 (01-22-12))

Postby DBThanatos » Sat Apr 28, 2012 2:33 pm

Haha. Thanks! Appreciated :D
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Re: ÆoD (patch 6.02 (01-22-12))

Postby NeoRagnarokX » Fri May 11, 2012 3:37 pm

I've been playing this amazing mod since a week ago, but it seems some weapons almost always appear meanwhile others never appear in classic mode, why is that?
I looked some data and it seems there is a few weapons with an "unused" tag. Are they unfinished until next version?
Thanks in advance.
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Re: ÆoD (patch 6.02 (01-22-12))

Postby Major Cooke » Fri May 11, 2012 9:15 pm

Some weapons have been removed until further notice, i.e. the enlightenment staff.
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Re: ÆoD (patch 6.02 (01-22-12))

Postby Ribo Zurai » Fri May 11, 2012 9:49 pm

Major Cooke wrote:Some weapons have been removed until further notice, i.e. the enlightenment staff.


Any possibility of we seeing that weapon nerfed/redone in a future update? Like in AEoD 7 or something
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