Brütal Doom v0.18

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Re: Brütal Doom v0.15a Hotfix

Postby Slax » Fri Apr 27, 2012 11:12 am

Vacuum isolated Imp! Available at a terror store near you.
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Re: Brütal Doom v0.15a Hotfix

Postby deathstalker666 » Fri Apr 27, 2012 1:48 pm

Agreed with Sarge, the Imp looks like a Terminator where you see his skull. The red eye doesn't help any... I thought I was just looking at it wrong until Sarge mentioned it!
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Re: Brütal Doom v0.15a Hotfix

Postby Mike12 » Fri Apr 27, 2012 2:24 pm

Sergeant_Mark_IV wrote:Bones are supposed to be drenched in blood. I suggest making them dark pink with some red marks. The grey skull right now looks utterly unlrealistic and weird. It makes it looks like if his skull was made of stell, like if he was a Terminator, or something like that.


Image
Would this do the trick?
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Re: Brütal Doom v0.15a Hotfix

Postby Mr. Chris » Fri Apr 27, 2012 2:37 pm

I don't like the fact that explosive damage, mainly from barrels could destroy weapons any zombies drop.
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Re: Brütal Doom v0.15a Hotfix

Postby terranova » Fri Apr 27, 2012 2:38 pm

Much better. I find the eyes to be a bit pixelly though.
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Re: Brütal Doom v0.15a Hotfix

Postby southpark2010 » Fri Apr 27, 2012 6:32 pm

Marnetmar wrote:
Mike12 wrote:Image
Now with skull fragments. :P


Needs to be a little more bloody and tons more chunky. I'd make the bones yellow or brown as well, and put more fragments in there. A flying eyeball would also be a nice touch :P

Could we get some brains flying out? Also as Sarge just said, The bones need to be bloody.
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Re: Brütal Doom v0.15a Hotfix

Postby Marnetmar » Fri Apr 27, 2012 8:37 pm

Needs more chunks and red stuff! Think Campbell's chunky soup but more disgusting!
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Re: Brütal Doom v0.15a Hotfix

Postby Zombieguy » Fri Apr 27, 2012 10:12 pm

I agree with Marnetmar. It looks too stale. Make it just a bit more chunky, and think nasty.
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Re: Brütal Doom v0.15a Hotfix

Postby deathstalker666 » Sat Apr 28, 2012 1:18 am

The "flying eye" seems to be covering the mouth. Wouldn't it be hanging by the nerve cords in the back connecting it to the brain? I see you meant for it to drop, but this is awfully far, and if that piece had been cut than the eye would completely have dropped and not been stuck to his mouth. Than again, he looks like he is eating his own eyeball (is this some twisted form of abuse by Doomguy? He is getting more brutal in his punishments!)
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Postby HavoX » Sat Apr 28, 2012 8:29 am

I have to agree with deathstalker here, the eyeball looks funny in front of the Imp's mouth... but that's just me. :\

Wouldn't it make more sense if the eyeball was flying away from the head?
If that doesn't work out, maybe you could give it an optic nerve, which is still connected to its brain.
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Re: Brütal Doom v0.15a Hotfix

Postby Zombieguy » Sat Apr 28, 2012 10:07 am

I agree with both deathstalker666, and HavoX.
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Re: Brütal Doom v0.15a Hotfix

Postby Sergeant_Mark_IV » Sat Apr 28, 2012 10:09 am

I think the frame is just going to last a second, enough to don't make it look like if his eyeball is inside his mouth.
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Re: Brütal Doom v0.15a Hotfix

Postby deathstalker666 » Sat Apr 28, 2012 12:20 pm

Where is the eye going to go? Is this like one of the first frames as the eye is dropping, and then it way still with the imp bleeding? It looked like otherwise it would be almost looped, that was my original assumption, but that would be impossible with a continuously dropping eyeball. So this is just a first frame of the drop?

Thinking about this, wouldn't the eye stay in because the imp is being held back? If the imp was leaning forward the eye would be dropping out, but back it would still be pressed against the back part (or if that is gone than the eye would fall out the back. An eyeball falling away from the head could be odd too, the imp would have to be leaning to the side more. Think of it as a container, it is still being held as doomguy hold's the imp. Perhaps it would be better as the player throws the body towards an enemy to have the eye fly out of the imp, as it would be rotating and thus allow for the eye to escape?
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Re: Brütal Doom v0.15a Hotfix

Postby Dan50 » Sat Apr 28, 2012 9:42 pm

Noticed a bug in human shields. When shooting a shotguy guy and having him crawl around and I pick him up instead of a shotgun guy former human appears in place of shotgun guy.
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Re: Brütal Doom v0.15a Hotfix

Postby Mike12 » Sat Apr 28, 2012 10:06 pm

deathstalker666 wrote:Where is the eye going to go? Is this like one of the first frames as the eye is dropping, and then it way still with the imp bleeding? It looked like otherwise it would be almost looped, that was my original assumption, but that would be impossible with a continuously dropping eyeball. So this is just a first frame of the drop?

Thinking about this, wouldn't the eye stay in because the imp is being held back? If the imp was leaning forward the eye would be dropping out, but back it would still be pressed against the back part (or if that is gone than the eye would fall out the back. An eyeball falling away from the head could be odd too, the imp would have to be leaning to the side more. Think of it as a container, it is still being held as doomguy hold's the imp. Perhaps it would be better as the player throws the body towards an enemy to have the eye fly out of the imp, as it would be rotating and thus allow for the eye to escape?

Haven't quite decided what I'm going to do with the eye yet, I have a couple ideas though.
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