Pirate Doom! - House of Mojo 06/05/14

For Total Conversions and projects that don't otherwise fall under the other categories.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
Post Reply
User avatar
Arch
Posts: 491
Joined: Thu Nov 10, 2011 12:06 pm
Contact:

Pirate Doom! - House of Mojo 06/05/14

Post by Arch »

Image

Pirate Doom! A GZDoom TC which features:

- 18 maps of good old runnin' and gunnin' action;

- eye patches, bandannas, beards and mustaches for all Doom monsters;

- cutlass, flintlock, cannons and other rusty weapons;

- cool caribbean music;

- compatible with any mapset;

- cooperative and deathmatch modes fully implemented;

- Ships, islands, treasures and rum.

version 1.8 is out:
DOWNLOAD PIRATE DOOM!

Pirate Doom doesn't use jumping or crouching, leaving you a free finger to alt fire with almost every weapon. Here's the list:
1. Cutlass: swings cutlass / dash move
2. Flintlock: shoots / swings cutlass
2. Dual flintlocks: shoots alternately / shoots both at the same time
3. Shotgun: shoots / shotgun butt
3. Sawed off shotgun: shoots / swings cutlass
4. Gatling gun: spins up a little and shoots / spins up more and shoots faster
5. Cannon: shoots cannonball / shoots copper ball
(copper ball is bigger, slower, inflicts more damage, rips through small enemies and reflects projectiles)
6. Minicannon: shoots / shoots 6 rounds at once
7. Dynamite: throws / throws farther
7. Dynamite Launcher : shot / triple shot

Version 1.8 changelog:
Spoiler:

older versions:
http://confrariadacosta.com.br/piratedo ... omv1.7.zip
http://confrariadacosta.com.br/piratedo ... omv1.6.zip
http://confrariadacosta.com.br/piratedo ... omv1.5.zip
http://confrariadacosta.com.br/piratedo ... omv1.4.zip
http://confrariadacosta.com.br/piratedo ... omv1.3.zip
http://confrariadacosta.com.br/piratedo ... omv1.2.zip
http://confrariadacosta.com.br/piratedo ... omv1.1.zip


screenshots:
Spoiler:

Original post:
Spoiler:
Last edited by Arch on Thu Jun 05, 2014 8:56 pm, edited 48 times in total.
User avatar
Ravick
Posts: 2002
Joined: Sun Aug 22, 2010 10:59 pm
Location: Tubarão, Brasil
Contact:

Re: [WIP] Pirate Doom!

Post by Ravick »

Finalmente! \o/
User avatar
leileilol
Posts: 4449
Joined: Sun May 30, 2004 10:16 am
Preferred Pronouns: She/Her
Location: GNU/Hell

Re: [WIP] Pirate Doom!

Post by leileilol »

Fittingly to the style the view sprites are just like Outlaws
TheShadsy
Posts: 80
Joined: Sun Apr 15, 2012 2:58 pm

Re: [WIP] Pirate Doom!

Post by TheShadsy »

I really enjoyed this! Your eye for detail is great, especially little details like the missing floorboard inside. Reminds me a lot of some of those cartoony PS2-era games like Sly Cooper. I also enjoy how parts of the map changed as it went along. It was just the right amount of linear prodding.
User avatar
Arch
Posts: 491
Joined: Thu Nov 10, 2011 12:06 pm
Contact:

Re: [WIP] Pirate Doom!

Post by Arch »

Thank you! Sly Cooper, I´ll take a look. I saw some pics with nice textures hehe
leileilol wrote:Fittingly to the style the view sprites are just like Outlaws
Yes, weapons are from Outlaws, music from Monkey Island, textures from Rayman (ripped by MSPaintR0cks) and Melee Island textures were hand drawn by Jochen Isensee.

I´m planning to make the third map in a circus, any ideas of a texture resource?
User avatar
Phobus
Posts: 5984
Joined: Thu May 05, 2005 10:56 am
Location: London
Contact:

Re: [WIP] Pirate Doom!

Post by Phobus »

We don't condone piracy here. :P

However, this does look fantastic.
User avatar
Tapwave
Posts: 2096
Joined: Sat Aug 20, 2011 8:54 am
Preferred Pronouns: No Preference
Graphics Processor: nVidia with Vulkan support

Re: [WIP] Pirate Doom!

Post by Tapwave »

You should ask Jabberwock about this project, he made a cyberpirate a while ago, so maybe he'll be interested.
User avatar
rsl
Posts: 286
Joined: Sat Dec 04, 2010 4:28 am
Location: Meet me. On Instafsck!

Re: [WIP] Pirate Doom!

Post by rsl »

As an old fan of the Monkey Island game, let me express my appreciation for this project! :D
One little curiosity: did you use the Outlaws HUD sprites in their original form, or did you modify them to suit the needs of the mod? If so, they look very very good :!:
User avatar
Mike12
Posts: 673
Joined: Fri May 13, 2011 9:10 am

Re: [WIP] Pirate Doom!

Post by Mike12 »

Phobus wrote:We don't condone piracy here. :P

However, this does look fantastic.
Oh man, this made me laugh my ass off.
But still, this mod looks both awesome and hilarious, looking forward to it. :lol:
User avatar
Arch
Posts: 491
Joined: Thu Nov 10, 2011 12:06 pm
Contact:

Re: [WIP] Pirate Doom!

Post by Arch »

You should ask Jabberwock about this project, he made a cyberpirate a while ago, so maybe he'll be interested.
Wow, I just saw his cyberpirate and it fits perfectly. I sent him message, let´s see.

rsl wrote:As an old fan of the Monkey Island game, let me express my appreciation for this project! :D
One little curiosity: did you use the Outlaws HUD sprites in their original form, or did you modify them to suit the needs of the mod? If so, they look very very good :!:
Thanks, I modified them a little bit (outlaws does not features a sword :wink: ), but the pistol sprites are untouched, I think they look better on GZDoom than in the original game.
User avatar
hugoroy
Posts: 221
Joined: Tue Aug 23, 2011 4:59 pm

Re: [WIP] Pirate Doom!

Post by hugoroy »

This looks great :D
User avatar
DOOMERO-21
Posts: 1423
Joined: Wed Jan 02, 2008 10:02 pm
Location: Chile

Re: [WIP] Pirate Doom!

Post by DOOMERO-21 »

nice textures.
User avatar
ShadesMaster
Posts: 657
Joined: Thu Jun 12, 2008 2:05 am

Re: [WIP] Pirate Doom!

Post by ShadesMaster »

Was this inspired by the pirate cyberdemon in the spriting carnival? 8-)
User avatar
Tapwave
Posts: 2096
Joined: Sat Aug 20, 2011 8:54 am
Preferred Pronouns: No Preference
Graphics Processor: nVidia with Vulkan support

Re: [WIP] Pirate Doom!

Post by Tapwave »

Arch wrote:
You should ask Jabberwock about this project, he made a cyberpirate a while ago, so maybe he'll be interested.
Wow, I just saw his cyberpirate and it fits perfectly. I sent him message, let´s see.
Nope, but i mentioned it :p
User avatar
Tormentor667
Posts: 13530
Joined: Wed Jul 16, 2003 3:52 am
Contact:

Re: [WIP] Pirate Doom!

Post by Tormentor667 »

This is a pretty cool start definitely :)
Post Reply

Return to “TCs, Full Games, and Other Projects”