i want to try them in Chillax.wad
ÆoD (6.06.02 (03-14-16))
Re: ÆoD (patch 6.02 (01-22-12))
does anyone have download link to AEOD v 2.4 and AEOD 1 - first version (if it was) ?
i want to try them in Chillax.wad
i want to try them in Chillax.wad
- NickPerrin
- Posts: 47
- Joined: Thu Apr 12, 2012 1:13 pm
Re: ÆoD (patch 6.02 (01-22-12))
Can't seem to get the download from the "main package" link anymore (http://www.sendspace.com/file/bun9am).
The coding package works fine.
Anyone got a working mirror for this? Never tried it yet.
The coding package works fine.
Anyone got a working mirror for this? Never tried it yet.
Re: ÆoD (patch 6.02 (01-22-12))
Why wasn't this uploaded to mediafire in the first place?NickPerrin wrote:Can't seem to get the download from the "main package" link anymore (http://www.sendspace.com/file/bun9am).
The coding package works fine.
Anyone got a working mirror for this? Never tried it yet.
- DBThanatos
- Posts: 3101
- Joined: Fri Apr 14, 2006 3:17 pm
- Location: in "the darkness that lurks in our mind"
Re: ÆoD (patch 6.02 (01-22-12))
That's expected. Like I ALWAYS said, AEoD is for vanilla mapsets. Not for any port specifc ones. If it worked before, that's fine for that version, but again, this whole thing isnt planned nor supposed to work with sourceports-maps. So, dont expect that to change at all.Lightplayer wrote:Ennemies such as the one in mock2 map 29, which are supposed to not behave normally. With AEOD 6, they don't spawn at all.
V2.4 was uploaded some time ago, but the link is probably dead already. I'll re-upload that when I have a chance. Now, as for v1, I have been unsuccessful to find it in my files. I havent lost hope, but Im not sure I'll ever find it.dronord wrote:does anyone have download link to AEOD v 2.4 and AEOD 1 - first version (if it was) ?
i want to try them in Chillax.wad
Odd. It works for me.NickPerrin wrote:Can't seem to get the download from the "main package" link anymore (http://www.sendspace.com/file/bun9am).
There is a mirror in the 1st page, but is for megaupload... so, yeah, dead end. I should delete it already.
Because is nobody's obligation to do so, and because I uploaded it where I could.Zombieguy wrote:Why wasn't this uploaded to mediafire in the first place?
If you want to provide a mirror, feel free to do so, but dont come saying it like it was my (or anybody's) obligation to do it.
Re: ÆoD (patch 6.02 (01-22-12))
I might try to provide a mirror later. Forgive my strong curiosity.
- DBThanatos
- Posts: 3101
- Joined: Fri Apr 14, 2006 3:17 pm
- Location: in "the darkness that lurks in our mind"
Re: ÆoD (patch 6.02 (01-22-12))
Curiosity? I might have misinterpreted that as a complaint. Heh.
The time I did try to upload it there, because I did try, it simply froze up right at the beginning. The upload froze, not the page. I tried a couple more times, but nothing. Do they have a limit for the file size? I dont remember anymore.
The time I did try to upload it there, because I did try, it simply froze up right at the beginning. The upload froze, not the page. I tried a couple more times, but nothing. Do they have a limit for the file size? I dont remember anymore.
Re: ÆoD (patch 6.02 (01-22-12))
Nah, I try to avoid stuff like that.DBThanatos wrote:Curiosity? I might have misinterpreted that as a complaint. Heh.
I think it's about a 400 MB limit.DBThanatos wrote:The time I did try to upload it there, because I did try, it simply froze up right at the beginning. The upload froze, not the page. I tried a couple more times, but nothing. Do they have a limit for the file size? I dont remember anymore.
- NickPerrin
- Posts: 47
- Joined: Thu Apr 12, 2012 1:13 pm
Re: ÆoD (patch 6.02 (01-22-12))
Nevermind, got it working. Must have been high traffic or something, makes Sendspace nervous. Probably from all the new PC Gamer AeOD fangirls downloading itDBThanatos wrote:Odd. It works for me.
Re: ÆoD (patch 6.02 (01-22-12))
Lightplayer wrote:Ennemies such as the one in mock2 map 29, which are supposed to not behave normally. With AEOD 6, they don't spawn at all.
well, there's your problem.mock2
- Major Cooke
- Posts: 8221
- Joined: Sun Jan 28, 2007 3:55 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 10
- Graphics Processor: nVidia with Vulkan support
- Location: GZBoomer Town
- Contact:
Re: ÆoD (patch 6.02 (01-22-12))
Those which we originally had were gimmicks from the start. I can't tell what went out faster, the bestiary monsters or the player alternatives...dronord wrote:Major, Sir! I meant the idea of Player-Classes itself. The variety of Player abilities (the idea of variety of ranged player abilities depended of Player Classes) - ranged jump, resistance etc. not bestiary or any other determined classes of monsters.Dronord: No. We absolutely mean it. No more bestiary monsters. PERIOD.
for example : Medic, Soldier, Ninja or smth like this.
I just want to give an idea to to increase the variety of gameplay
And making it so we have a ton of classes only calls for more needless balancing, which we really don't want to do.
This falls in line with Mock 2 as addressed by DBThanatos. But don't give up hope yet. I'm working on an addon, but it all depends on the status of a certain coded suggested feature I'm waiting on to be accepted.Lightplayer wrote:I noticed that there is a problem with "cutscene actors" spawning improperly in this version, which did not happen in V5.
Otherwise, just finished both Hell Revealed wads in monster mayhem mod, this was simply amazing. Keep up with the good work.
Keep checking back monthly.
- Zenon
- Posts: 562
- Joined: Thu Apr 20, 2006 6:05 pm
- Graphics Processor: nVidia with Vulkan support
- Location: New Zealand
Re: ÆoD (patch 6.02 (01-22-12))
Happy Birthday to DBThanatos! 
- DBThanatos
- Posts: 3101
- Joined: Fri Apr 14, 2006 3:17 pm
- Location: in "the darkness that lurks in our mind"
Re: ÆoD (patch 6.02 (01-22-12))
Haha. Thanks! Appreciated 
-
NeoRagnarokX
- Posts: 8
- Joined: Tue Feb 09, 2010 1:13 pm
Re: ÆoD (patch 6.02 (01-22-12))
I've been playing this amazing mod since a week ago, but it seems some weapons almost always appear meanwhile others never appear in classic mode, why is that?
I looked some data and it seems there is a few weapons with an "unused" tag. Are they unfinished until next version?
Thanks in advance.
I looked some data and it seems there is a few weapons with an "unused" tag. Are they unfinished until next version?
Thanks in advance.
- Major Cooke
- Posts: 8221
- Joined: Sun Jan 28, 2007 3:55 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 10
- Graphics Processor: nVidia with Vulkan support
- Location: GZBoomer Town
- Contact:
Re: ÆoD (patch 6.02 (01-22-12))
Some weapons have been removed until further notice, i.e. the enlightenment staff.
-
Ribo Zurai
- Posts: 878
- Joined: Fri Jul 03, 2009 1:47 pm
Re: ÆoD (patch 6.02 (01-22-12))
Any possibility of we seeing that weapon nerfed/redone in a future update? Like in AEoD 7 or somethingMajor Cooke wrote:Some weapons have been removed until further notice, i.e. the enlightenment staff.