You can use any tool that allows you to write custom tags to accomplish this. For example, if it was an MP3, just plain old MP3 tags named LOOP_START and LOOP_END will do.Enjay wrote:This is a feature that I'd like to use but the wiki description confuses me. Is anyone able to put up a small example of a level that plays the first part of an ogg once and then repeatedly loops the end part after that?
Enjay wrote:I guess I'll have to stick to the fingers-crossed ACS timing of music for the the level that I had in mind. So many problems would be solved if ZDoom could save how far through a piece of music is in the same way that it does sounds.[/edit]
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