[Fixed] [Since introduced] +CANTSEEK bug

Bugs that have been investigated and resolved somehow.

Moderator: Developers

[Since introduced] +CANTSEEK bug

Postby Major Cooke » Thu Jan 19, 2012 9:34 pm

The +CANTSEEK flag introduces a rather serious bug with seeker missiles, especially auto-seeking ones. If it acquires an actor with +CANTSEEK, instead of the projectile attempting to refocus on another monster that it can seek, it goes in the straight path when fired. It will not attempt to acquire any other targets until the first one it acquired dies/stops existing.
User avatar
Major Cooke
That's how my uncle stole christmas three times in a row in a single year. -DBT
 
Joined: 28 Jan 2007

Re: [Since introduced] +CANTSEEK bug

Postby jpalomo » Sat Jan 21, 2012 1:44 pm

Any idea if the same thing happens with +DONTSEEKINVISIBLE?

Edit: Included a test wad with +cantseek and +dontseekinvisible
Attachments
cantseektest.wad
use +notarget. Chaingunguy is invisible
(7.27 KiB) Downloaded 9 times
Last edited by jpalomo on Sat Feb 25, 2012 10:54 pm, edited 1 time in total.
User avatar
jpalomo
 
Joined: 17 May 2010

Re: [Since introduced] +CANTSEEK bug

Postby randi » Sat Feb 25, 2012 9:16 pm

Wad, please.
User avatar
randi
Site Admin
 
Joined: 09 Jul 2003

Re: [Since introduced] +CANTSEEK bug

Postby Major Cooke » Sun Mar 04, 2012 10:30 am

Alright. Let me wip something up real quick.
User avatar
Major Cooke
That's how my uncle stole christmas three times in a row in a single year. -DBT
 
Joined: 28 Jan 2007

Re: [Since introduced] +CANTSEEK bug

Postby randi » Wed Apr 18, 2012 10:22 pm

Fixed.
User avatar
randi
Site Admin
 
Joined: 09 Jul 2003


Return to Closed Bugs

Who is online

Users browsing this forum: No registered users and 0 guests