[WIP] Project MSX [Gameplay Mod] Beta 1 release!

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Re: [WIP] Project MSX [Gameplay Mod] Beta 1 release!

Postby TideGear » Sun Apr 15, 2012 5:15 am

Bumpity bump!
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Re: [WIP] Project MSX [Gameplay Mod] Beta 1 release!

Postby Project Dark Fox » Sun Apr 15, 2012 5:19 am

Last we heard the author is having serious computer issues. Don't expect anything yet.
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Re: [WIP] Project MSX [Gameplay Mod] Beta 1 release!

Postby XanderK9 » Sun Apr 15, 2012 10:12 am

Aww, I was happy when I have received a thread notification. Just another lame bump. :(

But... I can say the mod is pretty good this far. Probably not very suited for custom maps, especially the ones that already have a lot of enemies, which gives even more enemies with this mod and getting owned in a heartbeat, even at lower difficulties. Extra challenge, I guess.

I have tried this mod by completing all four chapters of Ultimate Doom. It did happened that the ammo pickups were very rare in certain levels that forced me to punch my way through the levels, which was fun.
I have also recorded the whole thing, though it looks way too dark to my liking. x_x
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Re: [WIP] Project MSX [Gameplay Mod] Beta 1 release!

Postby wildweasel » Sun Apr 15, 2012 11:30 am

TideGear wrote:Bumpity bump!

Please don't do this.
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Re: [WIP] Project MSX [Gameplay Mod] Beta 1 release!

Postby ibm5155 » Tue May 08, 2012 3:16 pm

one thing i dislike on this mod is when you are playing some map that chanced the music by acs, if you fire or do,launch a granade, hit an enemy with the weapon... it´ll change the music for the original music Oo
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Re: [WIP] Project MSX [Gameplay Mod] Beta 1 release!

Postby Enjay » Tue May 08, 2012 4:39 pm

My guess is that you just got unlucky with your mod combination. I suspect that the mod you were playing along with this had a script in it that changed the music and MSX calls the same script number in the situations that you describe.

At least I think that could cause the problem.
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Re: [WIP] Project MSX [Gameplay Mod] Beta 1 release!

Postby Ral22 » Tue May 08, 2012 5:59 pm

I encountered this music problem as well, on playing any map that had ACS music changes. The ACS of MSX makes use of SetMusic and inputs the map's default song (Using "*"). I'm not sure why it does besides dying.

It's possible to make a version that removes the MSX's ACS change music, which is a very simple "fix".
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