NickPerrin wrote:Edit: New problem I can't figure out for the life of me.
The name of the sound file should be withen 8-character length. Yours is 9-character long (DBSHOTGN1).
Edit:
NickPerrin wrote:Does gzdoom leave a log of issues after each run? That would be realllly helpful.
Run (G)ZDoom from the command line like this:
- Code: Select all • Expand view
gzdoom +logfile console.txt
Megaherz wrote:Tried that, it clips through everything that way, monsters included (so no damage dealt).
Blue Shadow wrote:There's the NOCLIP and NOINTERACTION flags that will make your projectile goes through walls and such, however, using these flags will make the projectile excluded from collision detecton completely, thus making it incapable of damaging actors.
In other words, there isn't a way of doing that, as far as I know.

