It could be a property of an object set in UDMF mode
an action special so you could apply it via acs
perhaps you could make it possible to set the scale property as a thing argument, i.e.
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ACTOR Rock 12345
NROK A -1
The only way to do this at the moment as far as I know is to either create many multiple versions of the same actor with different scale properties, or use A_Jump with lots of states controlled by thing arguments.