[Duplicate] [GZr1351] Boom map property crashes and more

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[GZr1351] Boom map property crashes and more

Postby Princess Viscra Maelstrom » Sun Apr 08, 2012 2:04 pm

forgive me if this bug has been fixed already, it's been a long-ass time since i ever played Doom.

so long story short, i had the urge to play some Doom again, after months of not playing games, and i experienced a number of crashes. this confuddled me, so i decided to go deeper into the issue, and see what was wrong.

what i found out was 2 issues with the latest svn version of GZDoom, r1351, which i downloaded in order to play a mod here which required an svn version.

so anyways, after a bit of back and forth with GZDoom, i found out that r1351 apparently doesn't like a Boom-map property, which was to make the light kinda, dunno how to describe it, but flicker around a fixed location in different points of the map. i tested this with Community Chest 2's maps 02 and 15, which both has this light action in them. both crashed with no extra mods loaded. degrading to the previous svn version, 1349, fixed this issue, and the next one, which i'm coming to now.

so i told my friend that Doom crashed, and he told me to update my GPU drivers. i had little idea why that would work on GZDoom, but i did it anyway. and took note of an interesting bug while loading Wildweasel's ww-nazis mod.

at the titlemap, the screen turned all into pink with the latest drivers, and i had to manually shut down the computer to fix it. downgrading to the previous svn solved the issue and i had not experienced this again.

this makes me to believe that r1351 doesn't seem to like Titlemaps that well, since it made the whole screen filled with pink garbage pixels. but strange thing is, this did not happen until i decided to update my GPU drivers to the newest version (i have a 768MB GeForce 8800 GTX (Leadtek), in case you're wondering).

i was able to get a crashreport of the Boommap property, but since the pink garbage pixels made me have to shut down my computer, i couldn't get anything of it.

here's the crashreport, btw.

i hope i didn't waste anyone's time with my crashing experiences here~
Attachments
CrashReport.zip
Crash Report of Boommap Properties.
(21.9 KiB) Downloaded 2 times
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Princess Viscra Maelstrom
PINK FORTRESS FUCK
 
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Re: [GZr1351] Boom map property crashes and more

Postby NightFright » Sun Apr 08, 2012 2:17 pm

I confirm, r1351 is unstable. I am playing MAP22 "The Escape" from Memento Mori, enter the teleporter after the yellow door and bang, GZDoom crashes with fatal error. It seems you spawn inside the teleporter, and once you try to move then, it's crashing. Before, I already got a crash before that when an imp tried to teleport in but got stuck half-way in the ground. I bypassed that somehow, but unless I am using a different build, I am definitely stuck there. It all worked just fine with r1349 or earlier. Some stuff was changed with respawning actors, so I guess something is wrong with that code.
Attachments
mm_map22bug1.jpg
Use this teleporter in Memento Mori MAP22 with r1351...
mm_map22bug2.jpg
... and you will end up like this.
CrashReport.zip
Crash report GZDoom r1351 gave me.
(19.89 KiB) Downloaded 2 times
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Re: [GZr1351] Boom map property crashes and more

Postby Graf Zahl » Sun Apr 08, 2012 2:34 pm

Sounds like a duplicate of this one:

viewtopic.php?f=2&t=32496
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Re: [GZr1351] Boom map property crashes and more

Postby NightFright » Sun Apr 08, 2012 3:17 pm

Yeah, and it seems it's back. With a vengeance.
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Duke3D HRP Team
 
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Re: [GZr1351] Boom map property crashes and more

Postby Gez » Sun Apr 08, 2012 3:52 pm

Yeah, but let's see if it is indeed fixed.
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Joined: 06 Jul 2007

Re: [GZr1351] Boom map property crashes and more

Postby Graf Zahl » Mon Apr 09, 2012 2:32 am

So, any feedback?
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Re: [GZr1351] Boom map property crashes and more

Postby Graf Zahl » Mon Apr 09, 2012 4:06 am

Ok, CChest2 is working properly again. This was clearly the teleporter crash. The light effect was a voodoo doll on a conveyor belt triggering lighting changes in certain sectors.
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