[WIP]Doom nazi zombies 2

For in-development or completed ZDoom projects
Forum rules
Got a cool project idea but nothing else? This forum is NOT for you! Put it in this thread instead!
Please read the full rules for more details.

What type of monster should be in Doom nazi zombies 2?

Poll ended at Tue Jan 24, 2012 5:39 pm

Doom monster
3
60%
A nazi zombie that varies
2
40%
 
Total votes : 5

Re: [WIP]Doom nazi zombies 2

Postby devildemon » Sat Feb 18, 2012 1:27 pm

question what would you guys have

the barricdes has they are
or more like nazi zombies (if so Zeit Gereist, and Erste Karte will not have this change due to all the chaging of code and crap and would mess the maps up a bit)
User avatar
devildemon
Tank Dempsey!
 
Joined: 28 Apr 2010

Re: [WIP]Doom nazi zombies 2

Postby Shadow43661 » Mon Feb 20, 2012 4:37 pm

I would prefer to have the barricades more like nazi zombies I think it would look nicer.
Shadow43661
 
Joined: 30 May 2011

Re: [WIP]Doom nazi zombies 2

Postby devildemon » Wed Feb 22, 2012 4:33 pm



New Video!

just showing some updates and the new weapon the uac maghinegun

Download for the next beta

http://www.mediafire.com/?3gqspa2x42bf1kl
User avatar
devildemon
Tank Dempsey!
 
Joined: 28 Apr 2010

Re: [WIP]Doom nazi zombies 2

Postby Shadow43661 » Sun Feb 26, 2012 1:07 am

I really do like this beta in the new map I love the box lighting and also love the music the second song is not what i was expecting but I quite enjoy it and the addition of the new uac machinegun and powerup box are great I really have to say I like where this project is heading and it gets better every day I can't wait to see what you come up with next.
Shadow43661
 
Joined: 30 May 2011

Re: [WIP]Doom nazi zombies 2

Postby devildemon » Sun Feb 26, 2012 11:17 am

thanks, but there is a reason for that song tho

new Update!



Showing off nacht der untoten and the quad shotgun!
uac machinegun will only be in Zeit Gereist
every map will have a unique wonder weapon
User avatar
devildemon
Tank Dempsey!
 
Joined: 28 Apr 2010

Re: [WIP]Doom nazi zombies 2

Postby Clownman » Sat Mar 03, 2012 4:49 pm

Sorry but where are the nazi zombies? I'm not seeing any


Edit: did you STEAL those quad barrel sprites from legacy of suffering?!??
User avatar
Clownman
Schweet!
 
Joined: 07 Oct 2011
Location: USA

Re: [WIP]Doom nazi zombies 2

Postby Dynamo » Sat Mar 03, 2012 5:07 pm

did you STEAL that avatar from mega man 8?
User avatar
Dynamo
IF YOU SEE THE ZAIBATSU VAN, DRIVING AROUND TOWN TODAY, propose propositions.
 
Joined: 07 Jun 2008
Location: Your thread.

Re: [WIP]Doom nazi zombies 2

Postby devildemon » Sat Mar 03, 2012 5:17 pm

Clownman wrote:Sorry but where are the nazi zombies? I'm not seeing any


Edit: did you STEAL those quad barrel sprites from legacy of suffering?!??

The name means its LIKE nazi zombies and i have a way to FIX that problem

And im using them and going to credit LOS i have no clue where to contact him or i would ask he nicely
User avatar
devildemon
Tank Dempsey!
 
Joined: 28 Apr 2010

Re: [WIP]Doom nazi zombies 2

Postby Clownman » Sat Mar 03, 2012 5:28 pm

devildemon wrote:
Clownman wrote:Sorry but where are the nazi zombies? I'm not seeing any


Edit: did you STEAL those quad barrel sprites from legacy of suffering?!??

The name means its LIKE nazi zombies and i have a way to FIX that problem

And im using them and going to credit LOS i have no clue where to contact him or i would ask he nicely



Well... Did you even ask the creator?
User avatar
Clownman
Schweet!
 
Joined: 07 Oct 2011
Location: USA

Re: [WIP]Doom nazi zombies 2

Postby devildemon » Sat Mar 03, 2012 6:36 pm

i would have like i said but dont know how to contact him or i would as so for now im crediting him for them
User avatar
devildemon
Tank Dempsey!
 
Joined: 28 Apr 2010

Re: [WIP]Doom nazi zombies 2

Postby Dynamo » Sun Mar 04, 2012 7:26 am

The .txt file says:

* Copyright / Permissions *

Permissions have been obtained from original authors for any of
their resources modified or included in this file.


I have no idea if that is even referring to letting other people use its resources, but I don't see any mentions of "DONT USE THIS OR WE'LL SHOOT YOU IN THE FOOT", so yeah.

But since I am a colossal bastard, I just thought I'd mention that it doesn't take a lot of effort to go to the idgames database, look up Legacy of Suffering and find the author's email: loganmtm@gmail.com

Now you know how to contact people on the internet.
User avatar
Dynamo
IF YOU SEE THE ZAIBATSU VAN, DRIVING AROUND TOWN TODAY, propose propositions.
 
Joined: 07 Jun 2008
Location: Your thread.

Re: [WIP]Doom nazi zombies 2

Postby Shadow43661 » Sun Mar 04, 2012 11:52 am

well if it was me i would not have know to go to the idgames database in the first place so you could have given devildemon a polite heads up about that and i know you should ask the creator for their permission to use their things but i don't see a real problem as long as credit is given where it is needed.
Shadow43661
 
Joined: 30 May 2011

Re: [WIP]Doom nazi zombies 2

Postby devildemon » Thu Mar 15, 2012 7:22 pm



new video

showing off nacht der untoten so far

and the select a map map

sorry for the lag in the video with audio its wired that happened

sorry for a delay in the update i have been sick for a while

but i was looking for a 12th map that im taking any ideas
User avatar
devildemon
Tank Dempsey!
 
Joined: 28 Apr 2010

Re: [WIP]Doom nazi zombies 2

Postby devildemon » Thu Mar 29, 2012 7:32 pm

ive fix many things

sorry for the lack of updates but school,minecraft,family and friends got me less time to work on this but spring break soon!

1) maxammo drops on hellhounds and wraiths

2) fix the many maxammos on nacht and Zeit Gereist

User avatar
devildemon
Tank Dempsey!
 
Joined: 28 Apr 2010

Re: [WIP]Doom nazi zombies 2

Postby Clownman » Thu Apr 05, 2012 2:20 pm

Ok I Have THREE questions

1: Where are the nazi zombies? im not seeing any. That makes this title misleading
2: Nacht does not look ANYTHING Like its original game conterpart. Why?
3: WHY DOES COD MUSIC PLAY NONSTOP!?!?! IT MAKES ME INSANE. Remove it please. and just use ambeint sounds

Edit: Ok i saw a nazi zombie... nevermind
User avatar
Clownman
Schweet!
 
Joined: 07 Oct 2011
Location: USA

PreviousNext

Return to Projects

Who is online

Users browsing this forum: chronoteeth, Flynn Taggart, FuzzballFox, -Ghost-, lzvk25, Revilution, Vaecrius, Yahoo [Bot] and 9 guests