CorSair wrote:Damn how neat mod. I just only played few hours of Genesis of Descent, and it changed quite lot in gameplay.
Thanks for trying the mod and giving me feedback!
One thing I need to complain about, and it is possessing.
It is all awesome and such, but when I used standard imp for possess, I would like to retain melee possibility. I tried to make "infight" with other imp, but as I can't melee them, it makes playing tactical bit harder.
Also, I know "use" key or switching weapon is used to release from possession, but is it meant that tertiary button releases the possession too? I find it bit annoying.
Adding melee altfires to posessed monsters is something I have wanted to do for a while, but posession is wrapped up in a lot of ACS that I really have no clue how to add to. I''ve tried adding them in and ended up only mucking everything up.
I hadn't noticed that hitting the tertiary fire ends posession. Thankfully I've already figured out how to fix that. Thanks for pointing it out!
I don't know know where the problem lies, but GZDoom crashes when I use Eagle's zoom and I get killed by normal cacodemon.
This is a bug I have known about for quite some time
I can't reliably reproduce it, and it happens with more species than just the Caco (I've gotten it from getting killed by Dark Imps). My guess is it has something to do with custom pain states affecting weapon switch, but that is just a guess.
And final question is about the future of mod.
What is going to be added/tweaked, aside from bugfixes? New content, textures, or something new?
Besides fixes for any bugs that may pop up... I dunno. I'm waiting for feedback on the new Necrorunner skills. I made these after a lot of thought on an issue several users have brought up; SR somewhat slower pace. Necrorunner skills have a smaller, more vanilla weapon set intended to pick up the pace of gameplay.