[Request]second hand.

[Request]second hand.

Postby insightguy » Sun Apr 01, 2012 6:24 pm

Does anyone have an appropriate 2nd hand for the pistol when you hold it with 2 hands? something like erance's but it doesn't seem to match the original doom hand very well because of the style differences.

and another question: How do I resize an image in paint.net without losing the sharpened image.(Trying to resize doom hands without getting them blurry)
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Re: [Request]second hand.

Postby terranova » Mon Apr 02, 2012 1:22 am

There is a ginormous hand sheet in the resource forum somewhere.

Also, when you resize something, you have a little text box with an arrow that says "Smooth" or similar, click on the arrow and select the other option, that should get rid of the AA.
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Re: [Request]second hand.

Postby Blox » Mon Apr 02, 2012 2:30 am

For non-smooth scaling, it seems that RotSprite STILL does a good job. (This surely is going to be useful to know, I can guess)

Here's a comparison:

Image Image
Nearest neighbor (Stupid pixel scaling, fails at non "full" scales, eg. Does fine 200%, 300%, but not 150%.)

And next up, we have rotsprite. Take a good look at the exaggerated veins and basically the spot around the glove's start.
The detail is preserved! Woo!

There's also the added bonus of being able to rotate the sprite nicely, which is a big thing actually.
Edit: Forgot to mention that both were scaled down to 80% of the original size, which is not a good scale for nearest.
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Re: [Request]second hand.

Postby insightguy » Mon Apr 02, 2012 5:00 am

terranova wrote:There is a ginormous hand sheet in the resource forum somewhere.


none of them had the hand, I recall seeing them in several other mods though. I just can't remember the mods :lol: .

P.S.
the hand I'm referring to is the one when you put you hand UNDER the gun, covering the clip.
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Re: [Request]second hand.

Postby terranova » Mon Apr 02, 2012 5:12 am

Y'know, you can do like everyone and flip one of the hands horizontally and put it UNDER the one already present.
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Re: [Request]second hand.

Postby insightguy » Mon Apr 02, 2012 7:34 am

terranova wrote:Y'know, you can do like everyone and flip one of the hands horizontally and put it UNDER the one already present.


Question is: WHICH hand?
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Re: [Request]second hand.

Postby Blox » Mon Apr 02, 2012 8:17 am

viewtopic.php?p=607296#p607296

First row, ninth hand?
Alternatively the hand just after that.
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Re: [Request]second hand.

Postby insightguy » Mon Apr 02, 2012 9:28 am

So THAT what I missed! thanks blox! any way, how's this edit? Not that hand that you suggested but this was why I was why I asked, the 2nd hand looked from another mod that I knew, But I can't find it.
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d3dhandgun2h.png
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Re: [Request]second hand.

Postby Blox » Mon Apr 02, 2012 10:26 am

It's alright, except for the last two frames where the black shadow goes apeshittingly individual.
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