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Actor TestWeave
{
Projectile
+NOINTERACTION
States
{
Spawn:
TNT1 A 0
PLAY A 1 A_ChangeVelocity(10,0,0,1)
Looper:
PLAY A 1 A_Weave(2,2,3,3)
Loop
}
}
Start a new game in Doom 2, and summon this actor. Watch. He'll smack into the sides, floor/ceiling, but not the wall it's heading for.
