[Fixed] A_Weave doesn't respect Y/Z disabled collision checks

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A_Weave doesn't respect Y/Z disabled collision checks

Postby Major Cooke » Sat Jul 09, 2011 1:07 am

Code: Select allExpand view
Actor TestWeave
{
   Projectile
   +NOINTERACTION
   States
   {
   Spawn:
      TNT1 A 0
      PLAY A 1 A_ChangeVelocity(10,0,0,1)
   Looper:
      PLAY A 1 A_Weave(2,2,3,3)
      Loop
   }
}


Start a new game in Doom 2, and summon this actor. Watch. He'll smack into the sides, floor/ceiling, but not the wall it's heading for.
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Major Cooke
That's how my uncle stole christmas three times in a row in a single year. -DBT
 
Joined: 28 Jan 2007

Re: A_Weave doesn't respect Y/Z disabled collision checks

Postby Graf Zahl » Sun Apr 01, 2012 6:14 am

fixed
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Graf Zahl
 
Joined: 19 Jul 2003
Location: Germany

Re: A_Weave doesn't respect Y/Z disabled collision checks

Postby Major Cooke » Sun Apr 01, 2012 10:42 am

THANK YOU!!! :D
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Major Cooke
That's how my uncle stole christmas three times in a row in a single year. -DBT
 
Joined: 28 Jan 2007


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