[SPRITES] Spriting Carnival!!

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Re: [SPRITES] Spriting Carnival!!

Postby NMN_Paul » Wed Mar 28, 2012 12:02 pm

Vader wrote:Good work on the Vore btw NMN :)

Image
:D
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wtf lol!
 
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Re: [SPRITES] Spriting Carnival!!

Postby wildweasel » Wed Mar 28, 2012 12:37 pm

Megaherz wrote:Some sci-fi looking infantry that I'm working on. The green details are meant to be easily Translatable in DECORATE.

grunt.png

Sorry about your post having laid dormant for so long - I approved this one and got rid of the other one (as it was a duplicate).
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Re: [SPRITES] Spriting Carnival!!

Postby Eriance » Wed Mar 28, 2012 2:19 pm

@NMN: Sprites

Spoiler:
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Now delivering MORE of LESS!
 
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Re: [SPRITES] Spriting Carnival!!

Postby Gez » Wed Mar 28, 2012 2:39 pm

Whiteace wrote:This looks like something that'll fit directly into doom 64

jute wrote:That vore would be a good revenant substitute for Doom 64.

???

I think it'd fit nicely in Classic PC Doom alongside the Scrag Wicked; but I'm really not seeing Midwayness in it.
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Re: [SPRITES] Spriting Carnival!!

Postby Megaherz » Wed Mar 28, 2012 2:40 pm

wildweasel wrote:Sorry about your post having laid dormant for so long - I approved this one and got rid of the other one (as it was a duplicate).


Ah, thanks. I thought maybe the post didn't register at first as I'm used to just ignoring the after-post message in other forums.
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What's the frequency, Cyberdemon?
 
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Re: [SPRITES] Spriting Carnival!!

Postby NMN_Paul » Wed Mar 28, 2012 2:40 pm

@ Eriance -
Image
Honored hearing that from you :)

EDIT:
Working on Vore's walking anims. Pain in the butt >_< But the satisfaction's worth it :)

@ Megaherz - I like that sci fi marine! Willing to make a full set?
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wtf lol!
 
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Re: [SPRITES] Spriting Carnival!!

Postby NeuralStunner » Wed Mar 28, 2012 2:50 pm

NMN_Paul wrote:Paint Shop Pro
Version 7.2 was the last hurrah before Corel bought out Jasc, and turned the program into a slow, bloated piece of crap. (AKA Photoshop clone.)

I think the last version of Animation Shop was 3.11, which is newer than the one that's bundled with PSP7. And yeah, it has an animation preview. (The best part is how the two programs can interact: AS can export frames to PSP as a layered image, which can then send them back after editing. This is handy because AS's editing tools are a pathetic subset.)

Anyway, my main complaints about PSP7 arethat its shape tools are horridly inaccurate (forcing me to use MS paint to get a decent circle), and its PSD importer chokes on gradient layers. (PSP has no equivalent. :( )
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Re: [SPRITES] Spriting Carnival!!

Postby Megaherz » Wed Mar 28, 2012 3:34 pm

NMN_Paul wrote:@ Megaherz - I like that sci fi marine! Willing to make a full set?


That is the plan. Going to do 1-2 frames (with respective rotations) every day.
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Re: [SPRITES] Spriting Carnival!!

Postby Tormentor667 » Wed Mar 28, 2012 3:35 pm

NMN_Paul wrote:But I'll always be inferior to Vader and Eriance ;)

Maybe in terms of speed, but not in terms of quality anymore. :)
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Re: [SPRITES] Spriting Carnival!!

Postby NMN_Paul » Wed Mar 28, 2012 3:40 pm

=:)
Still working on those frames...
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wtf lol!
 
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Re: [SPRITES] Spriting Carnival!!

Postby Gothic » Wed Mar 28, 2012 4:00 pm

BigProjectAlone wrote:here it is, i think all is here.

Spoiler:


sweeeeeeeeeettt!1 :wub:
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Re: [SPRITES] Spriting Carnival!!

Postby neoworm » Wed Mar 28, 2012 4:48 pm

BigProjectAlone wrote:here it is, i think all is here.

Spoiler:


You are that Gaston16 guy I was persuading on youtube to upload your wads somewhere! Well, I would be still interested in the actual wads.
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Re: [SPRITES] Spriting Carnival!!

Postby BigProjectAlone » Wed Mar 28, 2012 7:28 pm

BLOX: thats really better ;) i take it :)

Image
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Re: [SPRITES] Spriting Carnival!!

Postby Megaherz » Wed Mar 28, 2012 7:44 pm

Some tasty drugs. Should probably be rescaled if you want to use it.

roids.png
roids.png (1.36 KiB) Viewed 127 times
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Re: [SPRITES] Spriting Carnival!!

Postby Paul » Wed Mar 28, 2012 9:33 pm

I did one sprite for a warhammer monster... This guy is based anatomically off of a warhammer 40k tzeentch horror model, but I did all the coloring myself.
It is too bad I don't know how to do any other rotations, let alone animate the guy. With 4 arms and such un-subtle movements, he would look like he was dancing even more than a revenant! The shading around the edges is a bit rough, but I like how it turned out.

Image


Any advice on how I could finish this guy?

I just mainly have no idea how he could move... The way he is shaped and all those extra limbs... How would two sets of arms move in relation to the rest of the body while walking?

Could somebody maybe draw me a stick-figure version of how he could possibly move? I just can't make heads or tails of it. But if somebody could manage to figure that out, I might be able to make the whole set (at least for the front frames)
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