"Classic"? Since when is the idea of a battle suit "classic"? Seriously, there is a good reason why Mark_IV did the weapons and gunplay as they are. Following along with what he said, are you really asking him to throw out all that hard work just to put in some "tacticool" Halo/Call of Duty horseshit? If you honestly want gameplay like that in Doom, try Project MSX.
And on the subject of a pistol (yes, this even applies to the magnum, Desert Eagle, Beretta M92FS, etc.) in Brutal Doom, it has been brought up and answered numerous times. It will not happen. Not now, not anytime soon, not ever. Hope that's been cleared up (for the umpteenth time).
Since when? Since its based on Doom powerups ONLY. This means no Crisis stuff like throwing enemies like dolls or running faster than a train. So it's no Halo/CoD/Crysis mumbo-jumbo, just Doom powerups packed into 3 "modes". The reason for the whole Suit idea was explained numerous times. I tried MSX and personally don't like it exactly becouse it's like modern shooters.
As for the pistol and all the other things I think Mark is the only person to judge what is going to be released or not.
Yeah, Zaero, seriously. You want a mod like that? Brutal Doom isn't it. It's nothing like the shit you keep describing. To redo it to feature the shit you're asking for would take a lot of work that's just unnecessary when the arsenal's already been so well balanced. If you really must have your Crysis suit bullshit, here's an idea: make it yourself and quit asking somebody to put it into an existing mod where it wouldn't fit thematically and would completely change the existing gameplay of said mod.
I'm not asking anybody to do the stuff I described. I just posted the list of ideas which can be taken into consideration or not.
Not interested in those features apart from Brutal Doom, cuz I love the mod and cannot play without it.
I'm not going to do this myself since I currently lack the skills and Mark's permission to do so.
And seriously, I must disagree with statement that my ideas will "completely change the existing gameplay of said mod", simply cuz they are not so drastic. Please quit the Crysis-psychosis and analize the ideas without emotion. There is not much brand new stuff there - alternations/tweaks mostly.
Yes, it's possible to put 20 rounds in a pistol, but not 20 x 7.62 rounds. If you could use the silenced pistol, then why would you need to use the fists? And my motto is: "More content is not equal to better content"
"it's possible to put 20 rounds in a pistol, but not 20 x 7.62 rounds" - Agreed.
But it's absolutely possible for clip size reasons to have a pistol with at least 20 5.7 rounds in clip. You said about 7.62 caliber.. This is mostly used in non full auto rifles, so since mod's Rifle is full auto I think it would be lower caliber. You can say that your rifle is an automatic variant of 7.62 like AK-47, but damage nor kickback are suitable then (IMHO).
Why fists then? Becouse they don't need ammo and can be berserk-enhanced of course!

So pistol/s would be only weapon for long-range stealth combat (balanced or not? Judge yourself).
As with your motto: I absolutely agree! Great respect for any modder thinking this way! On the other hand more content doesn't mean worst content - the way for each feature is to be well revised.
ps. When will 0.16 be released?
